Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
33 lines
2.6 KiB
PowerShell
33 lines
2.6 KiB
PowerShell
# Parse completed diagnostic records. Empty streams are valid, including games
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# that refuse a debugger before initializing the upscaler.
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function Get-D4RGameSummary {
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param([AllowEmptyString()][string]$Stdout='', [AllowEmptyString()][string]$Stderr='',
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[AllowEmptyString()][string]$Debugger='', [int]$Preset=11, [double]$RunSeconds=0,
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[bool]$ValidateOutput=$false, $GameCrash=$null)
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$gameExit=[regex]::Match($Debugger, 'EXIT code=0x([0-9a-f]+)')
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$exitCode=if ($gameExit.Success) { '0x'+$gameExit.Groups[1].Value } else { 'diagnostic_timeout' }
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$frames=[regex]::Matches($Stdout, '(?m)^D4R_FRAME cpu_frame_copies=([0-9]+) frame_age=([0-9]+) interop_ngx_ms=([0-9.]+)\r?$')
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$checks=[regex]::Matches($Stdout, '(?m)^D4R_OUTPUT_VALIDATION elements=([0-9]+) nan=([0-9]+) inf=([0-9]+) diagnostics_cpu_bytes=8\r?$')
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$launches=[regex]::Matches($Stderr, '\[d4r-launch\] kernel="([^"]+)" backend=(native|translated)')
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$kernels=@($launches | ForEach-Object { $_.Groups[1].Value+' '+$_.Groups[2].Value } | Group-Object | ForEach-Object {
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$parts=$_.Name.Split(' '); @{kernel=$parts[0]; backend=$parts[1]; launches=$_.Count}
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})
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$capabilities=@([regex]::Matches($Stdout, '(?m)^D4R_CAPABILITIES available=(-?[0-9]+) feature_init=(0x[0-9a-f]+) needs_driver=(-?[0-9]+)\r?$') |
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ForEach-Object { $_.Groups[2].Value } | Select-Object -Unique)
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$session=if ($frames.Count) { 'completed-dlss-frames' }
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elseif ($capabilities -contains '0xbad00004') { 'ngx-feature-not-found' }
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elseif ($capabilities.Count -and $capabilities -ne '0x00000001') { 'ngx-capability-failure' }
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elseif ($exitCode -eq '0x0') { 'process-exited-without-dlss-frames' }
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elseif ($exitCode -eq 'diagnostic_timeout') { 'diagnostic-timeout-without-dlss-frames' }
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else { 'process-failed-before-dlss-frames' }
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return [ordered]@{exitCode=$exitCode; session=$session; featureInitResults=$capabilities;
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runSeconds=$RunSeconds; preset=$Preset; gameCrash=$GameCrash;
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nativeLaunches=([regex]::Matches($Stderr, '\[d4r-launch\].*backend=native')).Count;
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completedFrames=$frames.Count; outputValidationRequested=$ValidateOutput;
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outputGpuChecks=$checks.Count; kernels=$kernels;
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nonfiniteOutputs=@($checks | Where-Object { $_.Groups[2].Value -ne '0' -or $_.Groups[3].Value -ne '0' }).Count;
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previousFrameOutputs=@($frames | Where-Object { $_.Groups[2].Value -ne '0' }).Count;
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cpuImageCopyFrames=@($frames | Where-Object { $_.Groups[1].Value -ne '0' }).Count;
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failures=([regex]::Matches($Stderr, 'D4R_[A-Z0-9_]*FAILURE\b')).Count}
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}
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