Add native K/M/RR inference engines, HIP kernels, replay and validation
harnesses, and Windows DLSS setup and runtime support. Include GPU
profiling tools, build and packaging scripts, platform integration
patches, and implementation documentation.
Adapt official LLVM 7a0829e41228 to the pinned LLVM 22 parser and ELF structures. Apply and audit the complete source delta before building, export its provenance, and package the source patch. Add 33 offline public PTX compilation checks across all eleven GPU targets without hardware execution. Preserve strict arithmetic and document RX9070XT K/M regressions.
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.
Co-authored-by: realdody <[email protected]>
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target
code objects. Guard staging, packaging and installation against mixed
architectures; retain gfx1201 compatibility and strict K/M arithmetic.
Adapt realdody's target configuration and MSVC binary16/BOOL portability
fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3.
Add exhaustive binary16 and C++/PowerShell target contract regressions.
Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates;
MSVC portability compile checks; exact 4K K async and M control outputs;
isolated package install/restore and mixed-target rejection tests.
No physical gfx1200 validation is claimed.
Co-authored-by: realdody <[email protected]>
- Add default-off PreferAccuracy for all native kernel families,
including RDNA4 FP8 variants.
- Restore intermediate FP8 quantization, per-MMA FP16 rounding,
denormal handling and NGX synchronization in accuracy mode.
- Select separately marked accuracy kernels and use a separate JIT
cache; reject mixed sets and never silently substitute fast kernels.
- Add a pinned GLIBC 2.41 build environment for ZLUDA/LLVM, the DLLs
and both kernel sets, with ABI checks and toolchain provenance.
- Support parallel target builds and pre-extracted PTX; correct
ROCm header paths and Clang-CL input handling.
- Bump to 0.1.3 and update release notes, documentation and tests.
Validation: 11 tests passed; all 912 kernels built; E/K/M GPU harness
runs completed with accuracy off/on. Packaged libraries loaded under
GLIBC 2.41 and require no GLIBC version newer than 2.38.
RTX image-quality parity remains unverified.
Fixes#6
Refs #6
- Fix Cyberpunk 2077 preset-K black artifacts by preserving FP16/FP64
denormal requirements while limiting denormal suppression to FP32.
- Fix stale direct-output redirects after array destruction, preventing
reused handles from inheriting an earlier feature's output buffer.
- Log rejected resource formats and dimensions, including failures after
startup, with rate limiting for repeated errors.
- Add opt-in blocking output synchronization with a dedicated bridge
export and fallback to context synchronization.
- Report output-wait CPU and wall time, and defer GPU timing queries
until asynchronous evaluation has completed. The CPU-overhead
mitigation for #7 still needs reporter confirmation.
- Reject release libraries requiring GLIBC newer than the configured
baseline, defaulting to 2.41, and document compatible builds.
Validation: shim and bridge builds pass; targeted redirect-lifetime and
format-logging checks pass.
Fixes#5Fixes#8
Refs #7
RDNA4 (experimental; untested on RDNA4 hardware)
- kernels/common/wmma_layout.h picks the WMMA operand/accumulator layout
per target; K (pwin_*) and M (swin_*) index through it, so the same
sources build for gfx11 and gfx12. D4R_WMMA_LAYOUT=12 on gfx11 is a test
shim that runs the gfx12 indexing on gfx11 WMMA.
- M can use native e4m3 FP8 WMMA on gfx12 (D4R_NATIVE_FP8=1). Texture
tails (enc0_tail, dec0_head) get gfx12 f16 and FP8 paths that match
ZLUDA's gfx12 lowering.
- ZLUDA patch 0007: gfx12 WMMA helpers, optional native FP8 MMA
(D4R_ZLUDA_WMMA_FP8_NATIVE), a layout override for testing, and an
architecture argument for d4r_emit. Texture kernels are now compiled
offline per target through d4r_emit (D4R_ZLUDA_EMIT) instead of on the
local GPU.
- New d4r.ini option [Kernels] NativeFp8 (default on), wired through the
shim and d4r_config.py. On gfx12 the bridge serves kernels/<arch>-fp8
when it is on.
- The bridge picks the KFD GPU with the most SIMDs (so an iGPU is not
chosen over a discrete GPU); D4R_GPU_ARCH overrides it.
- kernels/build.sh and package_release.sh build gfx1100-gfx1103 and
gfx1200/gfx1201 (plus -fp8 variants), and D4R_BUNDLE_TEX takes
per-target folders.
Performance (RDNA3; harness byte-identical unless noted)
- ZLUDA patch 0006: m16n8k8 f16 MMAs on WMMA (E; not bit-exact, 52-55 dB
per layer, D4R_ZLUDA_WMMA_K8=0 disables it), per-key weight-image slots
for native prep kernels (d4r_prep_key_at, d4r_prep_key_slots), and
wave64 builds of MMA-free kernels (D4R_ZLUDA_WAVE64).
- M: packed FP8 encoding, conflict-free patch-merge reads, scalar weight
loads in enc1, and weight prep once per weight set for the six enc3
tube blocks.
- K: CU mode for the six non-wide pwin layers.
- Texture kernels: every DLSS flag variant is built natively (24 K output,
8 M post, 4 M downsample, 4 M enc0), not only Townfall's; post and K
output run as wave64.
- M direct output: rrlite_downsample_kernel writes the shim's output
buffer; the shim's default direct-output presets are now 11,13.
Tools
- dump_runner takes the prep grid from d4r_prep_blocks and refuses
texture/surface dumps.
- New pwin_check.py, swin_check.py, model_enc3.py and tail_check.hip.
Docs: README GPU table and RDNA4 notes, building (patches 0002-0007,
d4r_emit), native-kernels (RDNA4 section), performance (new numbers),
packaging README. Version 0.1.2.