Record issue 10 regression results and use the Windows fixture host

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xdfnx-dev committed 2026-10-02 23:36:02 +03:00
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commit bea15d3754
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@@ -6,6 +6,8 @@ The package detects the real GPU automatically. Do not rename any DLLs.
1. EXTRACT THE WHOLE ZIP to a normal writable folder, e.g. Desktop\d4r-test.
Do not run it inside the ZIP. Do not copy files into the game manually.
Already installed an older test? Close the game and run RESTORE-GAME.cmd
from that old package first, then extract this version to a new folder.
2. CLOSE YOUR GAME. Have these TWO ORIGINAL NVIDIA files ready:
_nvngx.dll version 32.0.16.1714
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@@ -67,6 +67,18 @@ standalone layout/error/coverage/RGB checks with:
.\scripts\windows\test-ngx-feature-layout.ps1 -DiagnosticRoot .\dist\windows-gpu-coverage-gfx1201 -HipRoot .\.tools\therock-10.2.0a20260929\_rocm_sdk_core -ZludaRoot .\dist\zluda-windows-gpu-coverage -NativeRoot .\dist\windows-gpu-coverage-game-gfx1201\d4r\native -OptiScalerDll .\dist\optiscaler-windows-d4r\OptiScaler.dll -NgxCore .\_nvngx.dll -DlssDll .\nvngx_dlss.dll -OutputDirectory .\test-results\ngx-feature-layout
```
The rebuilt compact installer passes six isolated Windows PowerShell 5
fixtures (`quick-fixtures-final/summary.json`): exact backup/restore with the
original game DLSS DLL preserved, automatic gfx1201 selection, a child that
refuses debugging with empty stderr, and four negative input/package gates.
The child exits normally with no debugger and is classified as inconclusive,
with hardwareValidationCompleted=false. No installed game is changed by the
fixtures. Run `test-windows-quick-test.ps1` with the package and the local DLL
paths to reproduce them; it selects Windows PowerShell 5 when called from 7.
The follow-up compact release is `windows-quick-test-20261002-issue10` in the
fork, with all eleven targets and a separate exact GPL corresponding-source
asset. Native network arithmetic and conservative scheduling are unchanged.
These tests do not validate the reporter's gfx1200 kernels or game image.
The local Cyberpunk EXE is `D:\Games\Cyberpunk 2077\bin\x64\Cyberpunk2077.exe`;
it is located but is not launched or modified while the user is away.