- Explicitly route OptiScaler to d4r\nvngx.dll in release packages. - Extract INI generation into a helper that preserves line endings and rejects missing or duplicate settings. - Check NGX routing separately from file presence and return failure when the installation is incomplete or misconfigured. - Add an optional OptiScaler patch for external DLSS backends while preserving AMD identity for FSR4, with matching launch guidance. - Align portable and launcher marker polling defaults at 200 us. - Log when d4r's model override replaces game or OptiScaler presets. - Add configuration, package, routing and coexistence regression tests. - Update installation documentation, add FSR/DLSS comparison videos and ignore local .tools artifacts. Refs: #7, #14
37 lines
608 B
Plaintext
37 lines
608 B
Plaintext
# Local proprietary/runtime inputs and outputs
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*.dll
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*.exe
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*.asi
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*.pth
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*.safetensors
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*.onnx
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*.cubin
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*.fatbin
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*.nvngx
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# Local captures, dumps, traces, and build products
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/captures/
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/dumps/
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/traces/
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/build/
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/dist/
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*.trace
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*.dump
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*.log
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__pycache__/
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.venv/
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/Archive.zip
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/vkd3d-proton.cache
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.vscode/
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videos/
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.tools/
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# Machine-specific notes, CI runner setup, local experiments, benchmark automation (kept locally, never published)
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/private/
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# Claude Code local settings
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/.claude/
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# Native kernel build products and inputs extracted from NVIDIA's DLL at build time
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/kernels/out/
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*.hsaco
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*.ptx
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/kernels/extracted/ |