Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
33 lines
1.5 KiB
C++
33 lines
1.5 KiB
C++
#include "gpu_target.h"
|
|
#include <cstdio>
|
|
|
|
int main(int argc, char** argv) {
|
|
using namespace d4r::diag;
|
|
try {
|
|
unsigned rejected = 0, objects = 0;
|
|
for (const auto& info : gpu_targets) {
|
|
const char* target = info.architecture;
|
|
require_gpu_target(target, target);
|
|
require_gpu_target(std::string(target) + ":xnack-:sramecc-", target);
|
|
for (const char* invalid : {"gfx1030", "gfx1104", "gfx1155", "gfx1170", "gfx12000", "gfx1202", "gfx1250", ""}) {
|
|
try { require_gpu_target(invalid, target); }
|
|
catch (const std::exception&) { ++rejected; continue; }
|
|
throw std::runtime_error("Invalid GPU target accepted");
|
|
}
|
|
}
|
|
for (int i = 1; i < argc; ++i) {
|
|
require_code_object_target(argv[i], D4R_TARGET_ARCH);
|
|
const auto other = std::string(D4R_TARGET_ARCH) == "gfx1201" ? "gfx1200" : "gfx1201";
|
|
try { require_code_object_target(argv[i], other); }
|
|
catch (const std::exception&) { ++rejected; ++objects; continue; }
|
|
throw std::runtime_error("Wrong code-object target accepted");
|
|
}
|
|
if (!objects) throw std::runtime_error("Supply actual compiled code objects");
|
|
std::printf("PASS GPU_TARGET_CONTRACT target=%s objects=%u rejected=%u hardware_executed=0\n",
|
|
D4R_TARGET_ARCH, objects, rejected);
|
|
return 0;
|
|
} catch (const std::exception& e) {
|
|
std::fprintf(stderr, "FAIL GPU_TARGET_CONTRACT %s\n", e.what()); return 5;
|
|
}
|
|
}
|