Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
41 lines
1.8 KiB
C++
41 lines
1.8 KiB
C++
#pragma once
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#include <array>
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#include <filesystem>
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#include <fstream>
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#include <stdexcept>
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#include <string>
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#include "gpu_targets.generated.h"
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#ifndef D4R_TARGET_ARCH
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#define D4R_TARGET_ARCH "gfx1201"
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#endif
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namespace d4r::diag {
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inline bool supported_gpu_target(const std::string& target) {
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for (const auto& row : gpu_targets) if (target == row.architecture) return true;
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return false;
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}
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inline std::string gpu_architecture(const std::string& name) {
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return name.substr(0, name.find(':'));
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}
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inline void require_gpu_target(const std::string& actual, const std::string& expected) {
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if (!supported_gpu_target(expected) || gpu_architecture(actual) != expected)
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throw std::runtime_error("GPU architecture mismatch: detected " + actual + ", package requires " + expected);
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}
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inline std::string code_object_target(const std::filesystem::path& path) {
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// AMDGPU ELF e_flags machine IDs from LLVM's documented code-object ABI.
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// Never infer compatibility from a filename or rewrite the ELF target.
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std::ifstream file(path, std::ios::binary);
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std::array<unsigned char, 64> header{};
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if (!file.read(reinterpret_cast<char*>(header.data()), header.size()) ||
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header[0] != 0x7f || header[1] != 'E' || header[2] != 'L' || header[3] != 'F' ||
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header[4] != 2 || header[5] != 1 || header[18] != 0xe0 || header[19] != 0)
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throw std::runtime_error("Invalid AMDGPU ELF64 code object: " + path.string());
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for (const auto& row : gpu_targets) if (header[48] == row.elf_machine) return row.architecture;
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throw std::runtime_error("Unsupported AMDGPU code-object target: " + path.string());
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}
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inline void require_code_object_target(const std::filesystem::path& path, const std::string& expected) {
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require_gpu_target(code_object_target(path), expected);
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}
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}
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