Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
9 lines
401 B
Plaintext
9 lines
401 B
Plaintext
// fast numerics: intermediate activations f16 (no FP8 re-quantisation), f32 accumulation through GEMM chains
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#define SWIN_NO_Q8
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#define SWIN_F32ACC
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#define SWIN_MAX_VGPR 192
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#define SWIN_MLP_R(NW) 1
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#define SWIN_SCALAR_BLOAD // scalar-base weight loads: faster here (no spills), slower in the 8-wave layers
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#include "swin_block.h"
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SWIN_MODULE_W(rrlite_enc1_4x4, 64, 2, 4, 96, false, CommonParams, 0)
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