Files
d4r/packaging/SOURCES.txt
T
ayo b645ef9096 Add DLSS accuracy mode and GLIBC 2.41 release builds
- Add default-off PreferAccuracy for all native kernel families,
  including RDNA4 FP8 variants.

- Restore intermediate FP8 quantization, per-MMA FP16 rounding,
  denormal handling and NGX synchronization in accuracy mode.

- Select separately marked accuracy kernels and use a separate JIT
  cache; reject mixed sets and never silently substitute fast kernels.

- Add a pinned GLIBC 2.41 build environment for ZLUDA/LLVM, the DLLs
  and both kernel sets, with ABI checks and toolchain provenance.

- Support parallel target builds and pre-extracted PTX; correct
  ROCm header paths and Clang-CL input handling.

- Bump to 0.1.3 and update release notes, documentation and tests.

Validation: 11 tests passed; all 912 kernels built; E/K/M GPU harness
runs completed with accuracy off/on. Packaged libraries loaded under
GLIBC 2.41 and require no GLIBC version newer than 2.38.

RTX image-quality parity remains unverified.

Fixes #6
Refs #6
2026-10-01 01:35:39 -04:00

47 lines
3.6 KiB
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d4r @VERSION@: where every file in this release comes from
============================================================
Built from source by d4r (Apache License 2.0, d4r/licenses/d4r-LICENSE.txt):
d4r/nvngx.dll NGX shim tools/d4r_nvngx_shim.cpp in the d4r repository
d4r/nvcuda.dll Wine CUDA bridge tools/wine_nvcuda_bridge.c
d4r/kernels/ native RDNA3/RDNA4 kernels for the DLSS 4 and 4.5 network layers, kernels/k and kernels/m
(d4r-kernels.txt lists hashes of the DLSS code each kernel replaces; it holds no NVIDIA code)
d4r/d4r.ini, d4r/d4r-check.sh, D4R_README.txt
Third-party software, unmodified or patched by d4r:
d4r/zluda/libcuda.so ZLUDA (Apache License 2.0 or MIT), https://github.com/vosen/ZLUDA
commit @ZLUDA_COMMIT@ with d4r/source/patches/zluda/0002 to 0007 applied.
It contains LLVM (Apache License 2.0 with LLVM exceptions).
Licenses: d4r/licenses/ZLUDA-LICENSE-*.txt, d4r/licenses/LLVM-LICENSE.txt
d3d12.dll, d3d12core.dll
vkd3d-proton (GNU LGPL 2.1), https://github.com/HansKristian-Work/vkd3d-proton
commit @VKD3D_COMMIT@ with d4r/source/patches/vkd3d-proton/0001 applied,
built with its build-win64.txt cross file (meson --buildtype release).
Licenses: d4r/licenses/vkd3d-proton-*.txt
d4r/rocm/lib/ ROCm 7.2.4 runtime, unmodified, from AMD's Ubuntu 22.04 packages
(https://repo.radeon.com/rocm/apt/7.2.4): HIP (hip-runtime-amd, MIT),
comgr (NCSA; contains LLVM, Apache License 2.0 with LLVM exceptions),
ROCr (hsa-rocr, NCSA) and rocprofiler-register (MIT).
Sources: https://github.com/ROCm/rocm-systems and https://github.com/ROCm/llvm-project,
tag rocm-7.2.4. Licenses: d4r/licenses/ROCm-*
libelf.so.1 (elfutils 0.186, GNU LGPL 3.0 or GPL 2.0) and libnuma.so.1 (numactl 2.0.14,
GNU LGPL 2.1), unmodified, from Ubuntu 22.04's libelf1 and libnuma1 packages; their
sources are Ubuntu's elfutils 0.186-1ubuntu0.1 and numactl 2.0.14-3ubuntu2 source packages.
Licenses: d4r/licenses/ROCm-lib*-copyright.txt
dxgi.dll OptiScaler 0.9.4 (GNU GPL 3.0), unmodified OptiScaler.dll renamed to dxgi.dll.
Source: https://github.com/optiscaler/OptiScaler/tree/v0.9.4
License: d4r/licenses/OptiScaler-LICENSE-GPL-3.0.txt
OptiScaler.ini OptiScaler 0.9.4's OptiScaler.ini with the values d4r needs set
(packaging/optiscaler.settings in the d4r repository)
@clean Not included: NVIDIA's DLSS library (nvngx_dlss.dll) and NGX runtime (_nvngx.dll). You supply them
@clean and are responsible for complying with NVIDIA's license terms.
@full NVIDIA's software, not covered by any license in d4r/licenses and included by whoever distributes
@full this zip, not by NVIDIA:
@full d4r/nvngx_dlss.dll NVIDIA DLSS Super Resolution library @DLSS_VERSION@
@full d4r/ngx/_nvngx.dll NVIDIA NGX runtime from NVIDIA's Windows display driver, @NGX_VERSION@
@full d4r/kernels/*/hiluma_engine_output_*, rrlite_enc0_*, rrlite_dec0_*, rrlite_post_*, rrlite_downsample_*
@full DLSS kernels: NVIDIA's PTX from nvngx_dlss.dll with parts replaced by d4r code
@full (kernels/tex in the d4r repository), compiled by ZLUDA
d4r is not affiliated with NVIDIA, AMD or the OptiScaler project.