17 lines
772 B
Plaintext
17 lines
772 B
Plaintext
# OptiScaler.ini values the d4r release sets (Section.Key=Value); everything else keeps OptiScaler's
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# default. scripts/package_release.sh applies them to the OptiScaler.ini of the bundled release.
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# DLSS as the DX12 upscaler, loaded from the d4r folder (OptiScaler looks for nvngx.dll there)
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Upscalers.Dx12Upscaler=dlss
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DLSS.Enabled=true
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Libraries.OptiDllPath=d4r
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# The game's DLSS calls reach OptiScaler; d4r's own load of NVIDIA's NGX core is left alone
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Inputs.EnableDlssInputs=true
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Hooks.HookOriginalNvngxOnly=true
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# Proton's NVAPI (with PROTON_FORCE_NVAPI=1) serves the game; no fakenvapi
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NvApi.OverrideNvapiDll=false
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# The game sees an NVIDIA GPU through DXGI, so it offers DLSS
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Spoofing.Dxgi=true
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FrameGen.Enabled=false
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FrameGen.FGInput=nofg
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FrameGen.FGOutput=nofg
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