A fresh extract plus bash install.sh builds all 9 models in about a minute, and they run in the shim. Engine-vs-CUDA path: K 67 dB, M/L 45-50 dB, RR D/E/F 43/46/37 dB.
67 lines
5.5 KiB
Plaintext
67 lines
5.5 KiB
Plaintext
Modified in this fork for CUDA Ray Reconstruction support and validation (2026).
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d4r @VERSION@: where every file in this release comes from
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============================================================
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Built from source by d4r (GPL-3.0-only, d4r/licenses/d4r-LICENSE.txt):
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d4r/nvngx.dll NGX shim tools/d4r_nvngx_shim.cpp in the d4r repository
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d4r/nvcuda.dll Wine CUDA bridge tools/wine_nvcuda_bridge.c
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d4r/kernels/ native RDNA3/RDNA4 kernels for the DLSS 4 and 4.5 network layers, kernels/k and kernels/m
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(d4r-kernels.txt lists hashes of the DLSS code each kernel replaces; it holds no NVIDIA code)
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d4r/d4r.ini, d4r/d4r-check.sh, D4R_README.txt
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@installer install.sh downloads and verifies NVIDIA DLLs; no driver installation. Then builds the engine's
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@installer models from them with d4r/tools/build-engine-models.sh
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@installer d4r/tools/models/ d4r's engine-model compilers and shader sources (engine/, kernels/tools, kernels/rr,
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@installer vulkan/ptx2glsl.py) and the D3D12 test app (tools/d3d12_dlss_harness.cpp)
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@installer d4r/tools/models/bin/glslangValidator
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@installer Khronos glslang 16.6.0 (unmodified release build), https://github.com/KhronosGroup/glslang
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@installer License: d4r/licenses/glslang-LICENSE.txt
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Third-party software, unmodified or patched by d4r:
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d4r/zluda/libcuda.so ZLUDA (Apache License 2.0 or MIT), https://github.com/vosen/ZLUDA
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commit @ZLUDA_COMMIT@ with d4r/source/patches/zluda/0002 to 0013 applied.
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It contains LLVM (Apache License 2.0 with LLVM exceptions).
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Licenses: d4r/licenses/ZLUDA-LICENSE-*.txt, d4r/licenses/LLVM-LICENSE.txt
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d3d12.dll, d3d12core.dll
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vkd3d-proton (GNU LGPL 2.1), https://github.com/HansKristian-Work/vkd3d-proton
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commit @VKD3D_COMMIT@ with d4r/source/patches/vkd3d-proton/0001 to 0003 applied,
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built with its build-win64.txt cross file (meson --buildtype release).
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Licenses: d4r/licenses/vkd3d-proton-*.txt
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d4r/rocm/lib/ ROCm 7.2.4 runtime, unmodified, from AMD's Ubuntu 22.04 packages
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(https://repo.radeon.com/rocm/apt/7.2.4): HIP (hip-runtime-amd, MIT),
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comgr (NCSA; contains LLVM, Apache License 2.0 with LLVM exceptions),
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ROCr (hsa-rocr, NCSA) and rocprofiler-register (MIT).
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Sources: https://github.com/ROCm/rocm-systems and https://github.com/ROCm/llvm-project,
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tag rocm-7.2.4. Licenses: d4r/licenses/ROCm-*
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libelf.so.1 (elfutils 0.186, GNU LGPL 3.0 or GPL 2.0) and libnuma.so.1 (numactl 2.0.14,
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GNU LGPL 2.1), unmodified, from Ubuntu 22.04's libelf1 and libnuma1 packages; their
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sources are Ubuntu's elfutils 0.186-1ubuntu0.1 and numactl 2.0.14-3ubuntu2 source packages.
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Licenses: d4r/licenses/ROCm-lib*-copyright.txt
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dxgi.dll OptiScaler 0.9.4 (GNU GPL 3.0), unmodified OptiScaler.dll renamed to dxgi.dll.
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Source: https://github.com/optiscaler/OptiScaler/tree/v0.9.4
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License: d4r/licenses/OptiScaler-LICENSE-GPL-3.0.txt
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OptiScaler.ini OptiScaler 0.9.4's OptiScaler.ini with the values d4r needs set
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(packaging/optiscaler.settings in the d4r repository)
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@clean Not included: NVIDIA's DLSS libraries (nvngx_dlss.dll, nvngx_dlssd.dll) and NGX runtime (_nvngx.dll). You supply them
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@clean and are responsible for complying with NVIDIA's license terms.
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@full NVIDIA's software, not covered by any license in d4r/licenses and included by whoever built this
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@full zip, not by NVIDIA. NVIDIA's license does not permit redistributing it; do not share this zip:
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@full d4r/nvngx_dlss.dll NVIDIA DLSS Super Resolution library @DLSS_VERSION@
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@full d4r/ngx/_nvngx.dll NVIDIA NGX runtime from NVIDIA's Windows display driver, @NGX_VERSION@
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@installer NVIDIA DLLs are not bundled. install.sh downloads DLSS 310.7.0 from NVIDIA/DLSS
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@installer commit a291cc7d2cc642a51566f3dfd5376f635cd1b284, DLSS Ray Reconstruction 310.9.1 from commit
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@installer 374959484e79a640feaba44c93ac8cfb0a03f5b5 and _nvngx.dll from NVIDIA driver 596.36.
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@installer URLs and SHA-256 hashes are pinned in install.sh. NVIDIA license terms apply. The engine models
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@installer install.sh builds in d4r/engine hold values read from those DLLs: they are not part of this zip.
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@installer Included NVIDIA PTX-derived kernels (not covered by d4r licenses):
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@installer d4r/kernels/*/hiluma_engine_*, rrlite_enc0_*, rrlite_dec0_*, rrlite_post_*, rrlite_downsample_*
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@installer NVIDIA's PTX with parts replaced by d4r code (kernels/tex) or translated to
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@installer HIP (kernels/native), compiled by ZLUDA or ROCm's clang.
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@full Optional d4r/nvngx_dlssd.dll: NVIDIA DLSS Ray Reconstruction library, when supplied through D4R_BUNDLE_DLSSD
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@full d4r/kernels/*/hiluma_engine_*, rrlite_enc0_*, rrlite_dec0_*, rrlite_post_*, rrlite_downsample_*
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@full DLSS kernels: NVIDIA's PTX from nvngx_dlss.dll, with parts replaced by d4r code
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@full (kernels/tex in the d4r repository) or translated to HIP (kernels/native),
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@full compiled by ZLUDA or ROCm's clang
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d4r is not affiliated with NVIDIA, AMD or the OptiScaler project.
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