Add an optional D4R_INSTALL_MODE=asi release (d4r-<version>-asi.zip) holding only d4r.asi and a companion d4r/ folder, to drop into an existing OptiScaler plugin directory. - Shim: export InitializeASI. It identifies OptiScaler by its PE export name to find the active INI, then launches d4r-setup.exe out of process (no GPU or network work under the loader lock). The .asi build loads its runtime and config from the companion d4r/ folder. - tools/d4r_asi_setup.cpp: native helper. It waits for the game to exit, installs the D3D12 wrapper and the private d4r12core.dll beside the EXE, and merges the NGX route into the loader's INI (including GE-Proton's prefix-local INI) with backups. Unchanged launches do nothing. It skips Proton helpers and background utilities and runs setup for one plugin install at a time. - scripts/private_d3d12_core.py: points vkd3d's d3d12.dll forwarder at d4r12core.dll without moving code addresses. - install.sh runs from inside the ASI's d4r/ as well as the proxy release root. d4r-check.sh checks ASI installs (loader, plugin path, LoadAsiPlugins, HookOriginalNvngxOnly, Wine drive paths). - Packaging, build script, docs, ASI_README.txt and tests.
20 lines
682 B
Python
20 lines
682 B
Python
#!/usr/bin/env python3
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"""Retarget d4r's vkd3d forwarder to a private core DLL without changing code RVAs."""
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from pathlib import Path
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import sys
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def retarget(data):
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original = b'd3d12core.dll\0'
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private = b'd4r12core.dll\0'
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if not data.startswith(b'MZ') or data.count(original) != 2:
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raise ValueError('Expected the d4r-built vkd3d forwarder with two core-loader strings')
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result = data.replace(original, private)
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assert len(result) == len(data)
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return result
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if __name__ == '__main__':
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try:
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Path(sys.argv[2]).write_bytes(retarget(Path(sys.argv[1]).read_bytes()))
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except (ValueError, OSError) as error:
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sys.exit(str(error))
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