- Add native preset K kernels for gfx1030–gfx1036 using software matrix products, with fast and accuracy builds and RDNA2 motion kernels. - Follow OptiScaler's DLSS and RR preset overrides, sanitize unsupported values and select the preset matching the feature's quality mode. - Enable FSR 4 under NVIDIA GPU spoofing by exposing real AMD PCI IDs to OptiScaler and FidelityFX modules; bundle AMD's loader and upscaler. - Keep K on native kernels in engine auto mode unless HIP is selected, and fall back to CUDA for M/L when shader_float8 is unavailable. - Add native-engine K GPU timings, preset recreation harness controls and regression coverage; fix the input-wait test's glibc name clash. - Update configuration, installer guidance and release documentation, simplify the README and move gameplay videos to docs/videos.md. RDNA2 kernels remain untested on RDNA2 hardware; software matrix arithmetic was validated against WMMA on RDNA3.
2.5 KiB
2.5 KiB
Videos
FSR 4.1.1 vs. DLSS 4.5 comparison
- Side-by-side comparison: FSR 4.1.1 (left) and DLSS 4.5 preset M (right)
- FSR 4.1.1 standalone video
- DLSS 4.5 preset M standalone video
DLSS 4.5 was using the following settings,
PreferAccuracy = true
NativeSwinEncoders = false
MotionVectorDilation = 2
MotionDilationThinSky = false ; opt-in thin-only sky fill; keep false for current behavior
Preset videos
Gameplay recordings of each DLSS model at the Quality, Performance and Ultra Performance presets.
Ready or Not
| Model | Quality | Performance |
|---|---|---|
| DLSS 4.5 | video | video |
| DLSS 4 | video | video |
| DLSS 3 | video | video |
Townfall
| Model | Quality | Ultra Performance |
|---|---|---|
| DLSS 4.5 | video | video |
| DLSS 4 | video | video |