Add explicit gfx1200/gfx1201 builds, runtime selection and per-target code objects. Guard staging, packaging and installation against mixed architectures; retain gfx1201 compatibility and strict K/M arithmetic. Adapt realdody's target configuration and MSVC binary16/BOOL portability fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3. Add exhaustive binary16 and C++/PowerShell target contract regressions. Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates; MSVC portability compile checks; exact 4K K async and M control outputs; isolated package install/restore and mixed-target rejection tests. No physical gfx1200 validation is claimed. Co-authored-by: realdody <[email protected]>
131 lines
7.5 KiB
Markdown
131 lines
7.5 KiB
Markdown
# Windows GPU targets
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The native Windows build accepts **gfx1200** and **gfx1201**. It builds a
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separate shim, diagnostics and code objects for each target. The default stays
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gfx1201. GPU selection uses HIP's real `gcnArchName`, followed by D3D12/HIP
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adapter LUID matching; it does not depend on a marketing name or overridden
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DXGI vendor ID.
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| Target | Examples in LLVM's processor table | This project's validation |
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| --- | --- | --- |
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| gfx1201 | RX 9070, RX 9070 XT | RX 9070 XT: hardware, K/M and game tests. Other cards untested. |
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| gfx1200 | RX 9060, RX 9060 XT | Host/device compilation and software tests only. No physical gfx1200 available. |
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Sources: [LLVM AMDGPU processors](https://llvm.org/docs/AMDGPUUsage.html#processors)
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and [AMD's Windows compatibility matrix](https://rocm.docs.amd.com/projects/radeon-ryzen/en/latest/docs/compatibility/compatibilityrad/windows/windows_compatibility.html).
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AMD's matrix is dependency information, not evidence that d4r's K/M or external
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memory path works on an untested card. Other RDNA4 SKUs are eligible only when
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HIP reports one of these exact targets and exposes the required Windows APIs.
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Device-specific drivers, performance and memory capacity still need testing.
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gfx1250/gfx1251 are a separate ISA group and are not enabled by this change.
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Do not rename a gfx1201 package to gfx1200. `gpu-target.json`, the compiled
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host target and each ELF code-object target must agree. Runtime selection
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rejects another architecture before launching kernels. Staging, packaging and
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installation inspect the documented AMDGPU ELF machine ID and reject mixed
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objects. They never rewrite a binary target or set `HSA_OVERRIDE_GFX_VERSION`.
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Legacy packages without target metadata remain gfx1201 only.
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## Build and package
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Prepare the pinned dependencies as described in `windows-rdna4-port.md`.
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Select a target explicitly; this example creates the experimental gfx1200
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package. Use gfx1201 for a 9070/9070 XT. Keep separate output directories when
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building both targets.
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```powershell
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$arch = 'gfx1200'
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$diag = "$PWD\dist\windows-$arch-diagnostics"
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.\scripts\windows\build-windows-rdna4.ps1 -RuntimeProfile therock -GpuArch $arch -ZludaRoot "$PWD\dist\zluda-windows-final" -BuildDirectory "$PWD\build\windows-$arch" -InstallDirectory $diag
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.\scripts\windows\stage-native-k.ps1 -DlssDll "$PWD\nvngx_dlss.dll" -PackageRoot $diag
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.\scripts\windows\stage-native-m.ps1 -DlssDll "$PWD\nvngx_dlss.dll" -PackageRoot $diag
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.\scripts\windows\package-windows-game.ps1 -DiagnosticRoot $diag -GpuArch $arch -PackageRoot "$PWD\dist\windows-$arch-game" -ArchivePath "$PWD\dist\windows-$arch-game.zip"
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```
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ZLUDA, HIP and OptiScaler must already be built/prepared. The package contains
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the strict K FP16 and M FP16-equivalent baseline; native FP8 stays disabled.
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The architecture does not change arithmetic or the existing WMMA layout.
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Private NVIDIA-derived texture overrides remain optional local experiments;
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their builder accepts `-GpuArch`, and their validation must match the target
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package before installation. Existing gfx1201 performance measurements are
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not measurements of gfx1200.
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The separate experimental FP8/F16 arithmetic and tuning recipes remain
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gfx1201-specific; this change enables the conservative production baseline
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on both build targets.
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Equivalent CMake selection is `-DD4R_GPU_ARCH=gfx1200`. Unknown targets fail
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configuration. Some diagnostic executable names and source filenames retain
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`gfx1201` for compatibility; the logged architecture and compiled code objects
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use the selected target.
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## First hardware gate on another card
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From the repository root, with the matching diagnostic package above and the
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pinned dependencies, run this single command:
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```powershell
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.\scripts\windows\test-windows-rdna4.ps1 -RuntimeProfile therock -PackageRoot "$PWD\dist\windows-gfx1200-diagnostics" -ZludaRoot "$PWD\dist\zluda-windows-final"
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```
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Success requires exit 0, all selected tests passed in `summary.json`, the
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correct actual GPU/target in stdout, exact HIP/PTX/WMMA/pixel-format checks and
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stable interop lifetime. On failure, retain the single printed diagnostic ZIP;
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it includes stdout/stderr, exit code, runtime/driver inventory and DLL identity.
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No NVIDIA DLL is required for this first gate. Full K/M reference, temporal,
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standalone DLSS and game validation are subsequent gates on that hardware;
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passing the first gate alone does not close them.
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Without that GPU, run `ctest --test-dir build/windows-gfx1200 -L software
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--output-on-failure`. These CPU/WARP checks do not execute gfx1200 kernels.
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## Fork review
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Reviewed [realdody's windows-rdna3 branch](https://github.com/realdody/d4r/tree/windows-rdna3)
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at `ae530b0f53ed5c0bb87558dd7c20f619e014e4fd`, on 2026-10-02. Adapted:
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- Per-target build configuration and actual-target diagnostics, narrowed here
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to the two documented RDNA4 subtargets, with package/ELF guards added.
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- MSVC binary16 conversion in the synthetic CUDA MMA reference. An exhaustive
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CPU test covers 63,490 finite/infinity encodings and 31,743 rounding
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boundaries; LLVM also checks it against native `_Float16` conversion.
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- `WINBOOL` to `BOOL` normalization in generated D3D12 hooks, so the generated
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header works with the Microsoft SDK as well as MinGW headers.
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The fork's RDNA3 implementation forces `D4R_WMMA_LAYOUT=12` for gfx11. That
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kernel-layout change, the raw gfx11 probe and the expanded gfx11 runtime
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allowlist are not imported. Its reported RX 7800 XT/K result has not been
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independently reproduced here; its M/translated-path limitations still require
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separate checks. This change does not advertise native Windows RDNA3 readiness.
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The existing upstream Linux/RDNA3 implementation is unchanged. Credit for
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the adapted portability fixes: realdody <dodobozicek@gmail.com>.
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## Local results, 2026-10-02
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- Both targets: complete MinGW host build and 19 device code objects using
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TheRock `10.2.0a20260929`, HIP `7.17.26386`, Clang 24. The runtime, driver,
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patched ZLUDA and OptiScaler versions are unchanged from the validated port.
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- gfx1201/RX 9070 XT: 20/20 CTest gates, including 16 physical-GPU gates.
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- gfx1200: 4/4 software gates; no gfx1200 kernel execution.
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- MSVC v143 `14.44.35207`: binary16 CPU test passes; CUDA MMA probe and D3D12
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hook translation units compile. This is not a complete MSVC build claim.
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- K: 12 finite 4K frames at 2259x1271 input, burst and feature recreation;
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all six async RGB images exactly match their synchronous controls.
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- M: eight finite 4K control/candidate frames at the same input dimensions;
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all four new-build RGB images exactly match the prior validated build.
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Both presets log every required native layer, zero CPU image copies and
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current-frame output.
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- Original gfx1201 objects remain byte-identical on disk. In fresh builds,
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`.text` and `.rodata*` match the prior gfx1201 objects for all 19 kernels;
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fresh ELF files have different overall hashes. gfx1200 and gfx1201 have
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distinct correct ELF targets. Matching instruction sections are compile
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evidence, not a substitute for testing gfx1200 hardware.
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- A gfx1200 HIP probe on the physical gfx1201 fails cleanly with exit 4 before
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any GPU allocation/kernel execution. This tests refusal, not gfx1200 support.
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- Both target packages pass install/restore checks in isolated workspace
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fixtures; no game is launched. Only manifest-listed runtime files install.
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Packaging rejects a mismatched destination or native kernel directory before
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writing files. Every packaged code object has the expected ELF target.
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Logs are local in `test-results/rdna4-targets-*` and
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`test-results/rdna4-target-objects.json`; they contain no public NVIDIA DLLs.
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