Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
13 lines
438 B
C++
13 lines
438 B
C++
#pragma once
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// Numeric storage descriptions shared by the native HIP kernel and Windows
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// host. These are independent of Win32, Wine, KFD and NVIDIA SDK headers.
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namespace d4r::pixel {
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enum Storage : unsigned {
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rgba16f, rgba32f, rgba8, bgra8, r11g11b10f, rgb10a2,
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rg16f, rg32f, rg16snorm, rg16unorm, r16f, r32f,
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depth24, r16unorm, rgba8srgb, bgra8srgb
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};
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enum Plane : unsigned { color, depth, motion, output, exposure };
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}
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