Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
58 lines
3.1 KiB
C++
58 lines
3.1 KiB
C++
#include "hip_api.h"
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#include <fstream>
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#include <sstream>
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#include <iomanip>
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static std::string json_string(const std::string& value) {
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std::ostringstream out; out << '"';
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for (unsigned char c : value) {
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if (c == '"' || c == '\\') out << '\\' << char(c);
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else if (c < 32) out << "\\u" << std::hex << std::setw(4) << std::setfill('0') << unsigned(c);
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else out << char(c);
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}
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out << '"'; return out.str();
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}
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int main(int argc, char** argv) {
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using namespace d4r::diag;
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start();
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try {
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Args args(argc, argv);
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if (args.output_dir.empty()) throw std::runtime_error("--output-dir is required");
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for (const char* name : {"HSA_OVERRIDE_GFX_VERSION", "HSA_OVERRIDE_GFX_VERSION_0"})
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if (std::getenv(name)) throw std::runtime_error(std::string("Unset architecture override ") + name);
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HipApi hip(args.hip_root);
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hip.check(hip.hipInit(0), "hipInit(inventory)");
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int count=0, version=0, driver=0;
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hip.check(hip.hipRuntimeGetVersion(&version), "hipRuntimeGetVersion");
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hip.check(hip.hipDriverGetVersion(&driver), "hipDriverGetVersion");
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std::printf("GPU_INVENTORY_RUNTIME runtime=%d driver_api=%d headers=%d.%d.%d sizeof(properties)=%zu\n",
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version,driver,HIP_VERSION_MAJOR,HIP_VERSION_MINOR,HIP_VERSION_PATCH,sizeof(hipDeviceProp_t));
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hip.check(hip.hipGetDeviceCount(&count), "hipGetDeviceCount");
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std::ostringstream json;
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json << "{\"schema\":1,\"runtimeVersion\":" << version << ",\"driverApiVersion\":" << driver << ",\"compiledTarget\":"
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<< json_string(D4R_TARGET_ARCH) << ",\"gpuWorkExecuted\":false,\"devices\":[";
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for (int i=0; i<count; ++i) {
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hipDeviceProp_t p{}; hip.check(hip.hipGetDeviceProperties(&p,i), "hipGetDevicePropertiesR0600");
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const auto arch=gpu_architecture(p.gcnArchName);
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std::printf("GPU_INVENTORY ordinal=%d name=%s gcnArchName=%s wave=%d build_eligible=%d\n",
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i,p.name,p.gcnArchName,p.warpSize,supported_gpu_target(arch));
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if (i) json << ',';
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json << "{\"ordinal\":" << i << ",\"name\":" << json_string(p.name)
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<< ",\"gcnArchName\":" << json_string(p.gcnArchName) << ",\"architecture\":" << json_string(arch)
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<< ",\"wavefrontSize\":" << p.warpSize << ",\"vramBytes\":" << p.totalGlobalMem
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<< ",\"buildEligible\":" << (supported_gpu_target(arch) ? "true" : "false") << '}';
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}
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json << "]}\n";
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std::filesystem::create_directories(wide(args.output_dir));
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std::ofstream file(std::filesystem::path(wide(args.output_dir))/L"gpu-inventory.json",std::ios::binary);
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file << json.str(); file.close();
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if (!file) throw std::runtime_error("Cannot write GPU inventory");
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if (!count) throw std::runtime_error("HIP reports no devices");
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loaded_modules();
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std::printf("PASS GPU_INVENTORY devices=%d gpu_work_executed=0\n",count);
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return 0;
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} catch (const std::exception& error) {
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std::fprintf(stderr,"FAIL GPU_INVENTORY %s\n",error.what()); loaded_modules(); return 4;
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}
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}
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