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d4r/docs/windows-quick-test.txt
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D4R WINDOWS QUICK TEST -- READ THIS FIRST
This is an EXPERIMENTAL Windows 11 D3D12 build for RDNA3 / RDNA3.5 / RDNA4.
Only RX 9070 XT has been tested here. Other cards may fail.
The package detects the real GPU automatically. Do not rename any DLLs.
1. EXTRACT THE WHOLE ZIP to a normal writable folder, e.g. Desktop\d4r-test.
Do not run it inside the ZIP. Do not copy files into the game manually.
Already installed an older test? Close the game and run RESTORE-GAME.cmd
from that old package first, then extract this version to a new folder.
2. CLOSE YOUR GAME. Have these TWO ORIGINAL NVIDIA files ready:
_nvngx.dll version 32.0.16.1714
nvngx_dlss.dll version 310.9.1
NVIDIA DLLs are not included. Other versions are rejected.
The small _nvngx.dll inside this package is d4r, NOT the original NVIDIA file.
3. DOUBLE-CLICK START-K.cmd. Pick the actual game .exe when asked.
Pick your two NVIDIA DLLs. These choices are remembered for the next run.
Next time, press Enter for the same game, or C to choose another.
If Steam/Epic is needed, keep it open. Choose a D3D12 game without anti-cheat.
If a launcher opens, type C and choose the real game executable next time.
4. IN THE GAME, select DLSS if available, otherwise FSR/XeSS for OptiScaler.
Leave frame generation OFF. First launch can compile for several minutes.
Keep the console open. Play for 30 seconds, check the image, then EXIT THE GAME.
START-M.cmd tests DLSS 4.5 preset M; START-K.cmd tests DLSS 4 preset K.
5. SEND THE SINGLE ZIP shown as "SEND THIS ONE FILE" in the console.
It is also in the results folder. Tell us your GPU, game, K/M and image result:
"correct image", "black screen", "crash" or "visual corruption".
A passing backend log does not automatically prove the image is correct.
Logs can contain local paths. Review them before posting them publicly.
TO UNINSTALL: close the game and double-click RESTORE-GAME.cmd.
Original replaced files are backed up and restored; changed files are preserved.
Restore the previous game BEFORE choosing a different game for the next test.
Always launch tests through START-K/M.cmd, not the usual game shortcut.
IF SOMETHING FAILS:
- Wrong NVIDIA DLL: select the exact versions above on the next run.
- No supported GPU / HIP failure: send the ZIP; do not spoof the GPU architecture.
- vkd3d/Wine detected: use the game's original native Windows D3D12 files.
- Access denied: extract to a writable folder. Do not disable system security.
- Do not start a second test while the first game is running.
No HIP SDK installation is required; the isolated runtime is included.
This uses synchronous interop and output checks. No debugger is attached by default.
Exit codes and loaded DLLs are logged. A debugger is only an explicit developer option.
Your local DLSS DLL is staged beside the d4r shim automatically.
It is a correctness diagnostic, NOT an FPS benchmark or an optimized daily-use build.
Colour, depth, motion and output remain in VRAM in the runtime fast path.
Runtime files are in files/. Cache/settings are created in work/.
Licenses are in licenses/. Corresponding sources are a SEPARATE release download;
testers do not need to download or build them. No NVIDIA proprietary DLLs are shipped.
Report: https://github.com/countervolts/d4r/issues/10
Source: https://github.com/xdfnx-dev/d4r