Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
59 lines
2.5 KiB
Python
59 lines
2.5 KiB
Python
"""Motion-grid selection and padded low-resolution allocation regression."""
|
|
from pathlib import Path
|
|
import subprocess
|
|
import tempfile
|
|
import unittest
|
|
|
|
ROOT = Path(__file__).resolve().parents[1]
|
|
|
|
|
|
class MotionGeometryTests(unittest.TestCase):
|
|
def test_low_res_padding_flags_and_display_res_mapping(self):
|
|
source = r'''
|
|
#include "d4r_motion_dilation.h"
|
|
#include <cassert>
|
|
#include <initializer_list>
|
|
int main() {
|
|
D4rMotionDilationParams p = {};
|
|
p.render_width = 854; p.render_height = 480;
|
|
p.motion_width = 856; p.motion_height = 480;
|
|
p.motion_pitch = 4096; p.jitter_x = 0.375f; p.jitter_y = -0.25f;
|
|
auto low = p;
|
|
assert(d4r_motion_dilation_geometry(&low, 0xb, 2560, 1440));
|
|
assert(low.motion_width == 854 && low.motion_height == 480);
|
|
assert(low.motion_pitch == 4096 && low.jitter_x == 0 && low.jitter_y == 0);
|
|
for (unsigned radius : {1u, 2u}) {
|
|
low.radius = radius;
|
|
assert(d4r_motion_dilation_lds_eligible(&low));
|
|
auto fallback = low; fallback.jitter_x = 0.25f;
|
|
assert(!d4r_motion_dilation_lds_eligible(&fallback));
|
|
fallback = low; ++fallback.motion_height;
|
|
assert(!d4r_motion_dilation_lds_eligible(&fallback));
|
|
fallback = low; ++fallback.motion_width;
|
|
assert(!d4r_motion_dilation_lds_eligible(&fallback));
|
|
}
|
|
low.radius = 0; assert(!d4r_motion_dilation_lds_eligible(&low));
|
|
low.radius = 3; assert(!d4r_motion_dilation_lds_eligible(&low));
|
|
low = p;
|
|
assert(d4r_motion_dilation_geometry(&low, 0x4b, 2560, 1440));
|
|
low = p; low.motion_width = 853;
|
|
assert(!d4r_motion_dilation_geometry(&low, 0xb, 2560, 1440));
|
|
low = p; low.motion_height = 479;
|
|
assert(!d4r_motion_dilation_geometry(&low, 0xb, 2560, 1440));
|
|
low = p;
|
|
assert(!d4r_motion_dilation_geometry(&low, 0xf, 2560, 1440));
|
|
assert(!d4r_motion_dilation_geometry(&p, 0x49, 2560, 1440));
|
|
p.motion_width = 2560; p.motion_height = 1440;
|
|
assert(d4r_motion_dilation_geometry(&p, 0x49, 2560, 1440));
|
|
assert(p.jitter_x == 0.375f && p.jitter_y == -0.25f);
|
|
p.render_width = 0;
|
|
assert(!d4r_motion_dilation_geometry(&p, 0x49, 2560, 1440));
|
|
}
|
|
'''
|
|
with tempfile.TemporaryDirectory() as tmp:
|
|
runner = Path(tmp) / "geometry"
|
|
subprocess.run(["c++", "-x", "c++", "-std=c++17", "-Wall", "-Wextra", "-Werror",
|
|
"-I", str(ROOT / "tools"), "-o", str(runner), "-"],
|
|
input=source, text=True, check=True, capture_output=True)
|
|
subprocess.run([str(runner)], check=True, timeout=5)
|