Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
142 lines
7.8 KiB
Markdown
142 lines
7.8 KiB
Markdown
# Experimental Windows RDNA3 / RDNA4 coverage
|
|
|
|
The shim, diagnostics, native K/M kernels and game installer accept the
|
|
targets below, with one package per actual ISA. **Only RX 9070 XT has physical
|
|
validation here.** All other targets are experimental and compile-tested;
|
|
working DLSS, interop and performance on them remain unverified.
|
|
|
|
| Family | Target | Examples / scope |
|
|
| --- | --- | --- |
|
|
| RDNA3 | gfx1100 | RX 7900 family; same-target workstation GPUs |
|
|
| RDNA3 | gfx1101 | RX 7700 / 7700 XT / 7800 XT; same-target mobile/workstation GPUs |
|
|
| RDNA3 | gfx1102 | RX 7600 / 7600 XT; same-target mobile/workstation GPUs |
|
|
| RDNA3 | gfx1103 | RDNA3 integrated graphics |
|
|
| RDNA3.5 | gfx1150, gfx1151, gfx1152, gfx1153, gfx1154 | Corresponding integrated graphics targets |
|
|
| RDNA4 | gfx1200 | RX 9060 / 9060 XT; same-target GPUs |
|
|
| RDNA4 | gfx1201 | RX 9070 / 9070 XT / 9070 GRE; same-target GPUs |
|
|
|
|
Names and IDs follow [LLVM processors](https://llvm.org/docs/AMDGPUUsage.html#processors)
|
|
and [ELF ABI](https://llvm.org/docs/AMDGPUUsage.html#amdgpu-elf-header-e-flags).
|
|
`tools/windows/gpu-targets.json` supplies CMake-generated C++, PowerShell and
|
|
the private texture builder. Selection uses HIP's real `gcnArchName` and the
|
|
D3D12 adapter LUID, including systems with several GPUs sharing a target.
|
|
Marketing names do not control eligibility.
|
|
|
|
All listed RDNA3/RDNA3.5/RDNA4 targets with existing gfx11/gfx12 WMMA contracts
|
|
are included. TBD RDNA4m gfx1170..gfx1172 and gfx12.5 gfx1250/gfx1251 are
|
|
different ISA groups and excluded. Unknown future targets need explicit review.
|
|
Check [AMD's Windows matrix](https://rocm.docs.amd.com/projects/radeon-ryzen/en/latest/docs/compatibility/compatibilityrad/windows/windows_compatibility.html)
|
|
for driver/runtime eligibility. Compiler support cannot supply missing Windows
|
|
driver support or external-memory APIs, especially on APUs.
|
|
|
|
## Installation and diagnostics
|
|
|
|
Use the actual target's archive: **gfx1200 for RX 9060 XT**, for example.
|
|
Metadata, host target and every ELF target must agree. Runtime/scripts reject
|
|
mixed targets and never rename targets, rewrite ELF IDs or set
|
|
`HSA_OVERRIDE_GFX_VERSION`. Legacy metadata-free packages remain gfx1201 only.
|
|
|
|
Before changing game files, `windows-game.ps1` now runs a read-only HIP
|
|
inventory and checks the target and wave32. Inventory allocates no GPU buffers
|
|
and runs no kernels; success is discovery, not validation. Failure prints one
|
|
ZIP containing stdout/stderr, exit code, runtime/DLL and driver details. A local
|
|
`d3d12.dll` identifying itself as vkd3d/Wine is rejected before install. Restore
|
|
the game's native D3D12 installation; the script never loads or removes that
|
|
proxy itself. Begin synchronously on an untested GPU:
|
|
|
|
```powershell
|
|
.\windows-game.ps1 -GameExe "D:\Games\Example\Game.exe" -NgxCore "C:\LocalDLLs\_nvngx.dll" -DlssDll "C:\LocalDLLs\nvngx_dlss.dll" -Preset 11 -ValidateOutput -CaptureExceptions
|
|
```
|
|
|
|
The local DLLs must match the documented NGX version and DLSS 310.9.1 SHA256
|
|
in `package.json`. NVIDIA DLLs are never distributed. Retain the printed ZIP
|
|
on failure. Async K and performance are subsequent gates; gfx1201-specific
|
|
FP8, arithmetic and tuning experiments remain separate.
|
|
|
|
## Issue #10 review, 2026-10-02
|
|
|
|
Reviewed [comment 5952822115](https://github.com/countervolts/d4r/issues/10#issuecomment-5952822115),
|
|
including all 32 attached text logs from eight attempts. HIP discovers
|
|
**RX 9060 XT / gfx1200** successfully. Every attempt fails with the old shim's
|
|
**"No selected gfx1201 device"** rejection; OptiScaler reports `support=false`
|
|
/ `BAD00002`. None reaches `D4R_RUNTIME` initialization or native transformer
|
|
execution. These logs do not demonstrate a K/M kernel crash. Use the gfx1200
|
|
package instead of overriding architecture. Three attempts also load
|
|
vkd3d-proton 3.1.0 from a local D3D12 proxy, outside this Windows backend.
|
|
|
|
The new packages/preflight address the identified failures. They do not prove
|
|
those games work on RX 9060 XT; a new native-D3D12 run on that GPU is required.
|
|
Raw community logs and personal directory paths stay local.
|
|
|
|
## Build
|
|
|
|
Prepare dependencies following `windows-rdna4-port.md`. Default: gfx1201.
|
|
Select another target explicitly and keep separate directories:
|
|
|
|
```powershell
|
|
$arch = 'gfx1101' # for example RX 7800 XT
|
|
$diag = "$PWD\dist\windows-$arch-diagnostics"
|
|
.\scripts\windows\build-windows-rdna4.ps1 -RuntimeProfile therock -GpuArch $arch -ZludaRoot "$PWD\dist\zluda-windows-final" -BuildDirectory "$PWD\build\windows-$arch" -InstallDirectory $diag
|
|
.\scripts\windows\stage-native-k.ps1 -DlssDll "$PWD\nvngx_dlss.dll" -PackageRoot $diag
|
|
.\scripts\windows\stage-native-m.ps1 -DlssDll "$PWD\nvngx_dlss.dll" -PackageRoot $diag
|
|
.\scripts\windows\package-windows-game.ps1 -DiagnosticRoot $diag -GpuArch $arch -PackageRoot "$PWD\dist\windows-$arch-game" -ArchivePath "$PWD\dist\windows-$arch-game.zip"
|
|
```
|
|
|
|
Rebuild diagnostics for the new inventory executable. The package keeps strict
|
|
K FP16 and M FP16-equivalent baselines; native M FP8 remains disabled. CMake:
|
|
`-DD4R_GPU_ARCH=gfx1101`. Some source/executable names retain gfx1201/gfx12 for
|
|
compatibility; actual targets follow the selected architecture.
|
|
|
|
One command compiles all eleven targets without GPU workloads:
|
|
|
|
```powershell
|
|
.\scripts\windows\build-windows-gpu-matrix.ps1 -ZludaRoot "$PWD\dist\zluda-windows-final"
|
|
```
|
|
|
|
Add `-PackageGames -DlssDll "$PWD\nvngx_dlss.dll" -ArchiveDirectory "$PWD\dist\windows-gpu-archives"`
|
|
to stage/archive all packages after committing source and preparing OptiScaler.
|
|
Use `-GpuArchitectures gfx1100,gfx1101,gfx1102,gfx1200,gfx1201` for a subset.
|
|
Per-target logs and `matrix-build.json` distinguish compilation from execution.
|
|
The supplied DLL generates manifests locally and is never copied into archives.
|
|
|
|
## Fork adaptation
|
|
|
|
Reviewed [realdody's branch](https://github.com/realdody/d4r/tree/windows-rdna3)
|
|
at `ae530b0f53ed5c0bb87558dd7c20f619e014e4fd` and the newer
|
|
[`1897b4a` correction](https://github.com/realdody/d4r/commit/1897b4afa79832bd879234cfb37e7c1468db5cde).
|
|
Earlier MSVC binary16 and generated `BOOL` fixes remain. The earlier forced
|
|
gfx12 fragment layout is not used.
|
|
|
|
The newer fork reports Windows gfx1101 `permlanex16` returning its own lane,
|
|
duplicating even K values into odd slots. This port adapts that finding into
|
|
`kernels/common/wave32_exchange.h`: a Windows/gfx11-only per-wave LDS exchange,
|
|
with native gfx11 layout, generic x/y/z indexing, 2 KiB scratch (512 threads
|
|
maximum), volatile accesses and wave fences/barriers protecting scratch reuse.
|
|
It covers K/M fragment conversions and other K half-wave exchanges. gfx12 and
|
|
Linux keep the original instruction path. The raw gfx11 probe uses its actual
|
|
intrinsic/layout, without a forced gfx12 shim.
|
|
|
|
The fork reports RX 7800 XT enc1/enc2 identity/nonzero/reference checks. Those
|
|
are **the author's results**, not validation of this adaptation or full K/M
|
|
here. LDS exchange, full network, translated CUDA, accuracy, interop and speed
|
|
still need physical gfx11 testing. Credit: realdody <dodobozicek@gmail.com>.
|
|
|
|
## Results and next hardware gate
|
|
|
|
All eleven targets compile the complete MinGW host build and 19 device objects
|
|
with TheRock `10.2.0a20260929`, HIP `7.17.26386`, Clang 24. Software target
|
|
contracts inspect actual ELF objects without other-target GPU launches.
|
|
RX 9070 XT passes all 20 CTest gates after these changes. K/M full-frame and
|
|
package checks are recorded in `windows-rdna4-port.md`. Local logs are in
|
|
`build/windows-gpu-coverage` and `test-results/windows-gpu-coverage`.
|
|
|
|
The first hardware gate on another GPU needs no NVIDIA DLL:
|
|
|
|
```powershell
|
|
.\scripts\windows\test-windows-rdna4.ps1 -RuntimeProfile therock -PackageRoot "$PWD\dist\windows-gfx1101-diagnostics" -ZludaRoot "$PWD\dist\zluda-windows-final"
|
|
```
|
|
|
|
Success requires exit 0, correct actual target, exact HIP/PTX/WMMA/pixel checks
|
|
and stable interop lifetime. Failure prints one ZIP. Full K/M reference,
|
|
temporal, DLSS and game validation remain subsequent gates.
|