Files
d4r/tests/test_optiscaler_packaging.py
T
ayo 34e6b0fe71 rr: add FSR Ray Regeneration, exact RDNA3 inference and motion experiments
Add an experimental FSR Ray Regeneration backend for D3D12 RR requests:
- Convert depth, motion, normals and albedos into AMD denoiser inputs.
- Split and recompose diffuse/specular signals, then run Super Sampling.
- Add stability/detail controls, demodulation guards and halo limiting.
- Handle AMD provider discovery under NVIDIA GPU spoofing.
- Add runtime probes, synthetic reference scenes and per-dispatch profiling.

Add exact gfx11 DLSS-RR inference using f16 cooperative matrices:
- Reproduce FP8 conversions, accumulation and camera reprojection arithmetic.
- Widen model weights and avoid requiring VK_EXT_shader_float8.
- Extend model building, replay tools and descriptor metadata.

Expand motion preprocessing and experimental AW2 native-motion support:
- Add tiled LDS dilation, padded allocation handling and thin-only sky fill.
- Order dilation with input waits and NGX on the selected stream.
- Add jitter-aligned native composition, hybrid routing and wire history repair.
- Add prepared masks, sparse repair and independent motion/repair controls.

Add optional fused R11G11B10 input/output conversion, sampled stage timings
and profile summarization. Extend configuration, packaging, documentation,
FidelityFX headers and CPU/GPU regression coverage.
2026-10-16 04:55:25 -04:00

298 lines
18 KiB
Python

"""Release NGX routing: real INI generation, full/clean ZIP staging, install diagnostics.
Package tests use disposable runtime files and stand-ins for GPU kernel compilation.
Actual OptiScaler/Proton loading additionally needs the D3D12 harness.
"""
import configparser
import hashlib
import itertools
import os
from pathlib import Path
import shutil
import subprocess
import tempfile
import unittest
import zipfile
ROOT = Path(__file__).resolve().parents[1]
SETTINGS = ROOT / 'packaging/optiscaler.settings'
GENERATOR = ROOT / 'scripts/configure_optiscaler.py'
def upstream_ini():
sections = {}
for line in SETTINGS.read_text().splitlines():
if not line or line.startswith('#'):
continue
path, _ = line.split('=', 1)
section, key = path.split('.', 1)
sections.setdefault(section, []).append(key)
# Keep NvngxPath independent of the settings file so removing the release
# override reproduces the original bug rather than removing the fixture key.
if 'NvngxPath' not in sections['Libraries']:
sections['Libraries'].append('NvngxPath')
return '; upstream comment\n' + ''.join(
f'[{section}]\n' + ''.join(f'{key}=auto\n' for key in keys)
for section, keys in sections.items()) + '[Menu]\nShowFps=true\n'
class OptiScalerConfigTests(unittest.TestCase):
def generate(self, directory, source):
source_path = directory / 'upstream.ini'
output = directory / 'OptiScaler.ini'
source_path.write_bytes(source.encode())
result = subprocess.run(['python3', str(GENERATOR), str(source_path), str(SETTINGS), str(output)],
capture_output=True, text=True)
return result, output
def assert_routing(self, data):
ini = configparser.ConfigParser()
ini.read_string(data.decode())
self.assertEqual(ini['Libraries']['NvngxPath'], r'd4r\nvngx.dll')
self.assertEqual(ini['Libraries']['OptiDllPath'], 'd4r')
self.assertEqual(ini['Upscalers']['Dx12Upscaler'], 'dlss')
self.assertEqual(ini['DLSS']['Enabled'], 'true')
self.assertEqual(ini['Hooks']['HookOriginalNvngxOnly'], 'true')
self.assertEqual(ini['Menu']['ShowFps'], 'true')
def test_generated_config_and_line_endings(self):
for newline in ('\n', '\r\n'):
with self.subTest(newline=repr(newline)), tempfile.TemporaryDirectory() as temporary:
source = upstream_ini().replace('\n', newline)
result, output = self.generate(Path(temporary), source)
self.assertEqual(result.returncode, 0, result.stderr)
data = output.read_bytes()
self.assert_routing(data)
self.assertTrue(data.startswith(b'; upstream comment' + newline.encode()))
self.assertEqual(data.count(b'\r\n'), data.count(b'\n') if newline == '\r\n' else 0)
self.assertEqual(source.count(newline), data.count(newline.encode()))
def test_missing_or_duplicate_override_fails_without_output(self):
for replacement in ('', 'NvngxPath=auto\nnvngxpath=d4r\\ngx\\_nvngx.dll\n'):
with self.subTest(replacement=replacement), tempfile.TemporaryDirectory() as temporary:
result, output = self.generate(Path(temporary), upstream_ini().replace('NvngxPath=auto\n', replacement))
self.assertNotEqual(result.returncode, 0)
self.assertIn('exactly one NvngxPath', result.stderr)
self.assertFalse(output.exists())
def test_missing_or_duplicate_libraries_section_fails(self):
for source in (upstream_ini().replace('[Libraries]', '[Other]'),
upstream_ini() + '[libraries]\nNvngxPath=auto\n'):
with tempfile.TemporaryDirectory() as temporary:
result, output = self.generate(Path(temporary), source)
self.assertNotEqual(result.returncode, 0)
self.assertIn('exactly one [Libraries]', result.stderr)
self.assertFalse(output.exists())
def test_full_and_clean_release_archives(self):
with tempfile.TemporaryDirectory() as temporary:
repo = Path(temporary) / 'repo'
inputs = Path(temporary) / 'inputs'
inputs.mkdir()
(repo / 'scripts').mkdir(parents=True)
for name in ('package_release.sh', 'configure_optiscaler.py', 'check_glibc_compat.sh',
'check_redistributable.py', 'private_d3d12_core.py', 'stage_engine_kit.sh'):
shutil.copy2(ROOT / 'scripts' / name, repo / 'scripts' / name)
shutil.copytree(ROOT / 'packaging', repo / 'packaging')
for name in ('LICENSE', 'NOTICE'):
shutil.copy2(ROOT / name, repo / name)
for component in ('zluda', 'vkd3d-proton'):
(repo / 'patches' / component).mkdir(parents=True)
(repo / 'patches' / component / 'fixture.patch').write_text('fixture\n')
# All shell staging, INI generation, ABI checks and archiving are real;
# replace only expensive GPU builds/manifests with fixture artifacts.
(repo / 'kernels/tools').mkdir(parents=True)
kernel_build = repo / 'kernels/build.sh'
kernel_build.write_text('#!/bin/sh\nmkdir -p "$2"\nprintf fixture > "$2/layer.hsaco"\n')
kernel_build.chmod(0o755)
(repo / 'kernels/tools/kernel_manifest.py').write_text(
'import pathlib, sys\npathlib.Path(sys.argv[1], "d4r-kernels.txt").write_text("layer 1234\\n")\n')
def fixture(path, data=b'fixture'):
path.parent.mkdir(parents=True, exist_ok=True)
path.write_bytes(data)
return path
# Exercise the actual installer-kit stager with representative source files.
# No model builder, shader compiler or GPU fixture is executed here.
for name in ('engine/compile_k.py', 'engine/test_k.py', 'engine/test_m.py',
'engine/rr/test_layer.py', 'vulkan/ptx2glsl.py'):
destination = repo / name
destination.parent.mkdir(parents=True, exist_ok=True)
shutil.copy2(ROOT / name, destination)
fixture(repo / 'engine/weights.bin', b'must not enter the model kit')
fixture(repo / 'engine/test_unrelated.py', b'must not enter the model kit')
fixture(repo / 'build/d3d12_dlss_harness.exe')
validator = fixture(inputs / 'glslang/bin/glslangValidator', b'packaging-only compiler fixture')
# A real minimal ELF lets the package's existing GLIBC checker run.
elf = inputs / 'library.so'
subprocess.run(['cc', '-shared', '-x', 'c', '-o', str(elf), '-'],
input='int fixture(void) { return 0; }\n', text=True, check=True)
fixture(repo / 'build/d4r_nvngx.dll')
fixture(repo / 'build/d4r-setup.exe')
fixture(repo / 'build/wine-nvcuda/x86_64-unix/nvcuda.dll.so', elf.read_bytes())
fixture(inputs / 'zluda/libnvcuda.so', elf.read_bytes())
fixture(inputs / 'rocm/lib/libamdhip64.so.7', elf.read_bytes())
fixture(inputs / 'rocm/licenses/runtime.txt')
for name in ('d3d12.dll', 'd3d12core.dll'):
fixture(inputs / 'vkd3d' / name, b'MZ fixture d3d12core.dll\0 then d3d12core.dll\0' if name == 'd3d12.dll' else b'fixture')
fixture(inputs / 'opti/OptiScaler.dll')
fixture(inputs / 'opti/OptiScaler.ini', upstream_ini().replace('\n', '\r\n').encode())
dlss = fixture(inputs / 'nvngx_dlss.dll')
core = fixture(inputs / '_nvngx.dll')
installer = (ROOT / 'install.sh').read_text()
installer = '\n'.join('DLSS_SHA256=' + hashlib.sha256(dlss.read_bytes()).hexdigest()
if line.startswith('DLSS_SHA256=') else line
for line in installer.splitlines()) + '\n'
(repo / 'install.sh').write_text(installer)
license_path = fixture(inputs / 'license.txt')
for name in ('LICENSE-APACHE', 'LICENSE-MIT', 'ext/llvm-project/llvm/LICENSE.TXT', 'LICENSE', 'COPYING'):
fixture(inputs / 'source' / name)
# Prebuilt L texture names keep the full flow from calling an emitter.
names = ['rrlite_dec0_4x4']
for mv in ('mvhi', 'mvlo'):
for dynamic_range in ('hdr', 'ldr'):
names.append(f'rrlite_enc0_4x4_{mv}_{dynamic_range}')
names.extend(f'rrlite_post_{v}_{mv}_{dynamic_range}' for v in ('3_1', '3_2'))
for prefix in ('gfx1101', 'accuracy/gfx1101'):
for name in names:
fixture(inputs / 'tex' / prefix / (name + '.hsaco'))
fixture(inputs / 'tex' / prefix / 'd4r-accuracy.txt', b'1\n')
env = {k: v for k, v in os.environ.items() if not k.startswith('D4R_')}
env.update(D4R_SKIP_BUILD='1', D4R_GPU_ARCHS='gfx1101', SOURCE_DATE_EPOCH='1700000000',
D4R_OPTISCALER=str(inputs / 'opti'), D4R_DLSS_DLLS=str(dlss),
D4R_ZLUDA_DIR=str(inputs / 'zluda'), D4R_VKD3D_DIR=str(inputs / 'vkd3d'),
D4R_ROCM_RUNTIME=str(inputs / 'rocm'), D4R_OPTISCALER_LICENSE=str(license_path),
D4R_ZLUDA_SRC=str(inputs / 'source'), D4R_VKD3D_SRC=str(inputs / 'source'),
D4R_BUNDLE_DLSS=str(dlss), D4R_BUNDLE_NGX=str(core), D4R_BUNDLE_TEX=str(inputs / 'tex'),
D4R_GLSLANG=str(inputs / 'glslang'), D4R_GLSLANG_LICENSE=str(license_path))
version = (repo / 'packaging/VERSION').read_text().strip()
configs = []
# A compiled engine model: only d4r's shaders and marker may reach a zip.
for name in ('input_k.spv', 'output_k.spv', 'exposure_k0.spv', 'exposure_k1.spv', 'enc0.spv',
'direct_origins.bin', 'weights.bin', 'offsets.bin', 'lut.bin', 'hipnet.bin', 'model.json'):
fixture(inputs / 'engine' / name)
env['D4R_BUNDLE_ENGINE'] = str(inputs / 'engine')
for mode, bundled in itertools.product(('proxy', 'asi'), ('1', '0', 'installer')):
with self.subTest(mode=mode, bundled=bundled):
env['D4R_BUNDLE_NVIDIA'] = bundled
env['D4R_INSTALL_MODE'] = mode
if mode == 'asi':
env.pop('D4R_OPTISCALER', None)
result = subprocess.run(['bash', str(repo / 'scripts/package_release.sh'), str(repo / 'dist')],
env=env, text=True, capture_output=True)
self.assertEqual(result.returncode, 0, result.stdout + result.stderr)
name = f'd4r-{version}' + ('-nonvidia' if bundled == '0' else '')
if mode == 'asi':
name += '-asi'
with zipfile.ZipFile(repo / 'dist' / (name + '.zip')) as archive:
self.assertIsNone(archive.testzip())
if mode == 'proxy':
data = archive.read('OptiScaler.ini')
self.assert_routing(data)
configs.append(data)
self.assertEqual(data, (repo / 'dist' / name / 'OptiScaler.ini').read_bytes())
else:
self.assertNotIn('OptiScaler.ini', archive.namelist())
self.assertNotIn('dxgi.dll', archive.namelist())
self.assertEqual(archive.read('d4r.asi'), archive.read('d4r/nvngx.dll'))
self.assertIn('d4r/d4r-setup.exe', archive.namelist())
self.assertEqual('d4r/install.sh' in archive.namelist(), bundled == 'installer')
if bundled != 'installer':
self.assertFalse(any(n.endswith('.py') for n in archive.namelist()))
self.assertIn(b'ASI add-on', archive.read('d4r/README.txt'))
self.assertEqual({n.split('/')[0] for n in archive.namelist()}, {'d4r.asi', 'd4r'})
self.assertIn('d4r/d3d12.dll', archive.namelist())
self.assertIn('d4r/d4r12core.dll', archive.namelist())
self.assertNotIn('d4r/d3d12core.dll', archive.namelist())
kit = 'd4r/tools/models/'
self.assertEqual('d4r/tools/build-engine-models.sh' in archive.namelist(), bundled == 'installer')
if bundled == 'installer':
self.assertEqual(archive.read('d4r/tools/build-engine-models.sh'),
(ROOT / 'packaging/build_engine_models.sh').read_bytes())
for executable in ('d4r/tools/build-engine-models.sh', kit + 'bin/glslangValidator'):
self.assertTrue((archive.getinfo(executable).external_attr >> 16) & 0o111)
for source in ('engine/compile_k.py', 'engine/test_k.py', 'engine/test_m.py',
'engine/rr/test_layer.py', 'vulkan/ptx2glsl.py'):
self.assertEqual(archive.read(kit + source), (ROOT / source).read_bytes())
self.assertEqual(archive.read(kit + 'bin/glslangValidator'), validator.read_bytes())
self.assertEqual(archive.read('d4r/licenses/glslang-LICENSE.txt'), license_path.read_bytes())
self.assertIn(kit + 'bin/d3d12_dlss_harness.exe', archive.namelist())
self.assertFalse(any(n.endswith('.py') and not n.startswith(kit)
for n in archive.namelist()))
self.assertNotIn(kit + 'engine/weights.bin', archive.namelist())
self.assertNotIn(kit + 'engine/test_unrelated.py', archive.namelist())
else:
self.assertFalse(any(n.startswith(kit) for n in archive.namelist()))
self.assertIn('d4r/nvngx.dll', archive.namelist())
self.assertNotIn('nvngx.dll', archive.namelist())
self.assertNotIn('d4r/_nvngx.dll', archive.namelist())
self.assertEqual('d4r/ngx/_nvngx.dll' in archive.namelist(), bundled == '1')
self.assertEqual('d4r/nvngx_dlss.dll' in archive.namelist(), bundled == '1')
engine = sorted(n for n in archive.namelist() if n.startswith('d4r/engine/'))
self.assertEqual(engine, ['d4r/engine/k/' + n for n in (
'README.txt', 'direct_origins.bin', 'enc0.spv', 'exposure_k0.spv', 'exposure_k1.spv',
'input_k.spv', 'output_k.spv')])
self.assertEqual(archive.read('d4r/d4r-check.sh'), (ROOT / 'packaging/d4r-check.sh').read_bytes())
self.assertEqual(configs[0], configs[1])
class InstallCheckTests(unittest.TestCase):
def test_routing_separate_from_file_presence(self):
with tempfile.TemporaryDirectory() as temporary:
game = Path(temporary) / 'game with spaces'
for name in ('Game.exe', 'dxgi.dll', 'd3d12.dll', 'd3d12core.dll', 'd4r/nvngx.dll',
'd4r/nvcuda.dll', 'd4r/zluda/libcuda.so', 'd4r/d4r.ini', 'd4r/nvngx_dlss.dll',
'd4r/ngx/_nvngx.dll', 'd4r/rocm/lib/libamdhip64.so.7'):
path = game / name
path.parent.mkdir(parents=True, exist_ok=True)
path.touch()
for value, good in ((r'd4r\nvngx.dll', True), ('./d4r/nvngx.dll', True),
('Z:' + str(game / 'd4r/nvngx.dll').replace('/', '\\'), True),
('auto', False), ('d4r', False), (r'd4r\ngx\_nvngx.dll', False),
(r'C:\windows\system32\_nvngx.dll', False), ('', False)):
with self.subTest(value=value):
setting = f'NvngxPath={value}\n' if value else ''
(game / 'OptiScaler.ini').write_bytes(
('[Libraries]\nOptiDllPath=d4r\n' + setting).replace('\n', '\r\n').encode())
result = subprocess.run(['sh', str(ROOT / 'packaging/d4r-check.sh'), str(game)],
text=True, capture_output=True)
self.assertIn('ok d4r/nvngx.dll', result.stdout)
if good:
self.assertIn('OptiScaler NGX routing: NvngxPath=', result.stdout)
self.assertNotIn('CONFIG', result.stdout)
else:
self.assertIn('CONFIG', result.stdout)
self.assertIn('OptiDllPath alone can load system _nvngx.dll', result.stdout)
self.assertNotIn('checks passed', result.stdout)
self.assertNotEqual(result.returncode, 0)
def test_section_and_duplicate_keys(self):
for ini in ('[Other]\nNvngxPath=d4r\\nvngx.dll\n[Libraries]\nOptiDllPath=d4r\n',
'[Libraries]\nNvngxPath=d4r\\nvngx.dll\nnvngxpath=auto\n'):
with tempfile.TemporaryDirectory() as temporary:
game = Path(temporary)
(game / 'd4r').mkdir()
(game / 'OptiScaler.ini').write_text(ini)
result = subprocess.run(['sh', str(ROOT / 'packaging/d4r-check.sh'), temporary],
capture_output=True, text=True)
self.assertIn('CONFIG', result.stdout)
self.assertNotEqual(result.returncode, 0)
def test_correct_routing_does_not_hide_missing_shim(self):
with tempfile.TemporaryDirectory() as temporary:
game = Path(temporary)
(game / 'd4r').mkdir()
(game / 'OptiScaler.ini').write_text('[Libraries]\nNvngxPath=d4r\\nvngx.dll\n')
result = subprocess.run(['sh', str(ROOT / 'packaging/d4r-check.sh'), temporary],
capture_output=True, text=True)
self.assertIn('MISSING d4r/nvngx.dll', result.stdout)
self.assertIn('OptiScaler NGX routing: NvngxPath=', result.stdout)
self.assertNotIn('checks passed', result.stdout)
self.assertNotEqual(result.returncode, 0)
if __name__ == '__main__':
unittest.main()