Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
54 lines
2.6 KiB
Bash
Executable File
54 lines
2.6 KiB
Bash
Executable File
#!/usr/bin/env bash
|
|
set -euo pipefail
|
|
|
|
# Runs build/fsr_rr_probe.exe through a Proton build in its own prefix, with a given vkd3d-proton
|
|
# (d3d12.dll + d3d12core.dll) and AMD denoiser DLL copied next to the exe, as a game install would
|
|
# have them. Nothing outside APP_DIR and the prefix is touched.
|
|
# usage: run_fsr_rr_probe_proton.sh PROTON_DIR VKD3D_DIR DENOISER_DLL OUT_DIR [probe args...]
|
|
# Env: D4R_FSR_PROBE_COMPAT prefix (default ${TMPDIR:-/tmp}/d4r-fsr-rr-probe-compat)
|
|
# D4R_FSR_PROBE_APP app directory (default OUT_DIR/app)
|
|
# DXIL_SPIRV_CONFIG passed through; defaults to wmma_rdna3_workaround (gfx11 WMMA path)
|
|
# D4R_FSR_PROBE_SPOOF=1 report an NVIDIA GPU the way d4r's DLSS games run
|
|
# (PROTON_FORCE_NVAPI=1 DXVK_NVAPI_GPU_ARCH=AD100)
|
|
if [[ $# -lt 4 ]]; then
|
|
printf 'usage: %s PROTON_DIR VKD3D_DIR DENOISER_DLL OUT_DIR [probe args...]\n' "$0" >&2
|
|
exit 2
|
|
fi
|
|
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
|
|
PROTON_DIR="$(realpath "$1")"
|
|
VKD3D_DIR="$(realpath "$2")"
|
|
DENOISER="$(realpath "$3")"
|
|
OUT="$(realpath -m "$4")"
|
|
shift 4
|
|
winpath() { printf 'Z:%s' "$(printf '%s' "$1" | tr '/' '\\')"; }
|
|
|
|
[[ -f "$ROOT/build/fsr_rr_probe.exe" ]] || "$ROOT/scripts/build_fsr_rr_probe.sh" >/dev/null
|
|
APP="${D4R_FSR_PROBE_APP:-$OUT/app}"
|
|
mkdir -p "$APP" "$OUT"
|
|
cp -f "$ROOT/build/fsr_rr_probe.exe" "$APP/"
|
|
cp -f "$VKD3D_DIR/d3d12.dll" "$VKD3D_DIR/d3d12core.dll" "$APP/"
|
|
cp -f "$DENOISER" "$APP/amd_fidelityfx_denoiser_dx12.dll"
|
|
{
|
|
printf 'proton=%s\n' "$PROTON_DIR"
|
|
sha256sum "$APP/d3d12.dll" "$APP/d3d12core.dll" "$APP/amd_fidelityfx_denoiser_dx12.dll" "$APP/fsr_rr_probe.exe"
|
|
} > "$OUT/run-manifest.txt"
|
|
|
|
export STEAM_COMPAT_CLIENT_INSTALL_PATH="${STEAM_COMPAT_CLIENT_INSTALL_PATH:-$HOME/.local/share/Steam}"
|
|
export STEAM_COMPAT_DATA_PATH="$(realpath -m "${D4R_FSR_PROBE_COMPAT:-${TMPDIR:-/tmp}/d4r-fsr-rr-probe-compat}")"
|
|
mkdir -p "$STEAM_COMPAT_DATA_PATH"
|
|
export WINEDLLOVERRIDES="d3d12,d3d12core=n,b${WINEDLLOVERRIDES:+;$WINEDLLOVERRIDES}"
|
|
export DXIL_SPIRV_CONFIG="${DXIL_SPIRV_CONFIG-wmma_rdna3_workaround}"
|
|
export VKD3D_SHADER_CACHE_PATH="${VKD3D_SHADER_CACHE_PATH:-$(winpath "$OUT")}"
|
|
export VKD3D_DEBUG="${VKD3D_DEBUG:-warn}"
|
|
if [[ "${D4R_FSR_PROBE_SPOOF:-0}" == 1 ]]; then
|
|
export PROTON_FORCE_NVAPI=1 DXVK_NVAPI_GPU_ARCH=AD100
|
|
fi
|
|
printf 'DXIL_SPIRV_CONFIG=%s spoof=%s\n' "$DXIL_SPIRV_CONFIG" "${D4R_FSR_PROBE_SPOOF:-0}" >> "$OUT/run-manifest.txt"
|
|
set +e
|
|
"$PROTON_DIR/proton" run "$APP/fsr_rr_probe.exe" "$(winpath "$APP/amd_fidelityfx_denoiser_dx12.dll")" \
|
|
"$(winpath "$OUT")" "$@" 2> "$OUT/stderr.log" | tee "$OUT/stdout.log"
|
|
status=${PIPESTATUS[0]}
|
|
set -e
|
|
printf 'exit=%s\n' "$status" >> "$OUT/run-manifest.txt"
|
|
exit "$status"
|