Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
8 lines
268 B
C
8 lines
268 B
C
#pragma once
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#include <array>
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namespace d4r::diag {
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struct GpuTarget { const char* architecture; unsigned elf_machine; unsigned isa_major; const char* family; };
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inline constexpr std::array<GpuTarget, @d4r_target_count@> gpu_targets = {{
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@d4r_target_cpp_entries@}};
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}
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