Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
48 lines
2.6 KiB
PowerShell
48 lines
2.6 KiB
PowerShell
[CmdletBinding()]
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param(
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[string]$HipRoot = $env:HIP_PATH,
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[ValidateSet('gfx1100','gfx1101','gfx1102','gfx1103','gfx1150','gfx1151','gfx1152','gfx1153','gfx1154','gfx1200','gfx1201')]
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[string]$GpuArch = 'gfx1101',
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[int]$Parallel = [Math]::Max(1, [Environment]::ProcessorCount - 1)
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)
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$ErrorActionPreference = 'Stop'
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$repo = [IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if (!$HipRoot) { throw 'Pass -HipRoot or set HIP_PATH to the Windows HIP SDK root.' }
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$HipRoot = [IO.Path]::GetFullPath($HipRoot)
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if (!(Test-Path -LiteralPath (Join-Path $HipRoot 'include/hip/hip_runtime_api.h'))) {
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throw "HIP headers not found under $HipRoot"
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}
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& (Join-Path $PSScriptRoot 'setup-native-engine.ps1')
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if ($LASTEXITCODE) { throw "Native engine dependency setup failed: $LASTEXITCODE" }
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$tools = Join-Path $repo '.tools'
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$cmake = Join-Path $tools 'python/cmake/data/bin/cmake.exe'
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$ninja = Join-Path $tools 'python/ninja/data/bin/ninja.exe'
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if (!(Test-Path -LiteralPath $cmake)) { $cmake = Join-Path $tools 'python/bin/cmake.exe' }
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if (!(Test-Path -LiteralPath $ninja)) { $ninja = Join-Path $tools 'python/bin/ninja.exe' }
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if (!(Test-Path -LiteralPath $cmake) -or !(Test-Path -LiteralPath $ninja)) {
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throw 'Pinned CMake/Ninja missing. Run scripts/windows/setup-windows-tools.ps1 first.'
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}
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$toolchain = Join-Path $tools 'llvm-mingw-20260922-ucrt-x86_64/bin'
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$cCompiler = Join-Path $toolchain 'x86_64-w64-mingw32-clang.exe'
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$cxxCompiler = Join-Path $toolchain 'x86_64-w64-mingw32-clang++.exe'
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if (!(Test-Path -LiteralPath $cCompiler) -or !(Test-Path -LiteralPath $cxxCompiler)) {
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throw 'Pinned llvm-mingw compiler missing. Run scripts/windows/setup-windows-tools.ps1 first.'
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}
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$oldPath = $env:PATH
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$env:PATH = "$toolchain;$oldPath"
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try {
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$build = Join-Path $repo "build/native-engine-windows-$GpuArch"
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$headers = Join-Path $tools 'Vulkan-Headers-v1.4.341'
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$volk = Join-Path $tools 'volk'
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& $cmake --fresh -S $repo -B $build -G Ninja "-DCMAKE_MAKE_PROGRAM=$ninja" `
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"-DCMAKE_C_COMPILER=$cCompiler" "-DCMAKE_CXX_COMPILER=$cxxCompiler" `
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"-DD4R_HIP_ROOT=$HipRoot" "-DD4R_GPU_ARCH=$GpuArch" `
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'-DD4R_BUILD_NATIVE_ENGINE=ON' "-DD4R_VULKAN_HEADERS_ROOT=$headers" "-DD4R_VOLK_ROOT=$volk" `
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"-DD4R_MINHOOK_ROOT=$(Join-Path $repo 'external/MinHook')"
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if ($LASTEXITCODE) { throw "Native engine configure failed: $LASTEXITCODE" }
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& $cmake --build $build --target d4r_engine_k d4r_engine_m d4r_engine_rr --parallel $Parallel
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if ($LASTEXITCODE) { throw "Native engine build failed: $LASTEXITCODE" }
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} finally { $env:PATH = $oldPath }
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Write-Host "Built native runners in ${build}: d4r-k.exe, d4r-m.exe, d4r-rr.exe."
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