Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
4 lines
159 B
Plaintext
4 lines
159 B
Plaintext
// NG = 8 (32 waves per window): faster on gfx1200 in paired replay (local k9060xt-opt v3)
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#include "pwin_wide.h"
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WIDE_PLAIN(dltss_pwin_dec5_layer, 8, 160, 8)
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