Files
d4r/scripts
woutermans 283738d626 Document the linear-texture input investigation
- Add docs/in-place-inputs.md: reading the DLSS inputs in place does not work,
  because a hardware texture fetch on a HIP texture object over memory imported
  from vkd3d-proton returns stale data while plain loads and cuMemcpy2D are
  correct; records the measurements, the rule-outs and the reworked-fetch
  workaround that turned out not to pay for itself.
- Add tools/hip_vk_texture_stale_repro.cpp and its build script, the native
  Vulkan + HIP reproducer that rules out a general ROCm or RADV bug.
2026-10-07 11:00:26 +02:00
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