Files
d4r/tools/windows/player_config_probe.cpp
T
ayo 247fe1092d Advance native Windows RR integration, kernel tooling and local packaging
Implement native NGX feature-13 RR through a LUID-matched D3D12/Vulkan
shared-memory and timeline-fence bridge. Add owned parameter snapshots,
GPU resource lifetime handling, inherited/enhanced barriers, optional
guides, sampled input formats and depth-plane support with stencil
preservation. Separate RR initialization from the SR CUDA runtime and
expose explicit backend/model selection through player configuration.

Add synthetic bridge, snapshot and NGX lifecycle harnesses covering
camera/history/reset, parameter mutation, delayed submission, early
release, capability gating and unsupported-input rejection.

Add exact gfx11 D/E model generation, verified caches, versioned local
deployment with configuration backups, and isolated portable model
tools with pinned Python, NumPy and glslang dependencies.

Extend Windows K benchmarking and private native-cache selection.
Fix LLVM 22 emitter/helper compatibility and preserve exact-output
validation for local output-kernel optimization.

Add native FSR RR provider diagnostics, local development package
refresh tooling, installer/checker updates, FidelityFX headers and
Windows parity documentation.

Keep NVIDIA binaries, derived models and private optimized kernels out
of distributable packages. Native RR evidence remains synthetic;
game validation, FSR RR dispatch, installer integration and Linux
performance parity remain incomplete.
2026-10-16 12:53:26 -04:00

136 lines
9.7 KiB
C++

// Checks the drag-in d4r.ini parser and NVIDIA DLL pin decisions with
// fixtures. No GPU work, no NVIDIA binaries.
#include "player_config.h"
#include <functional>
namespace player = d4r::win::player;
namespace {
int failures = 0;
void expect(bool condition, const std::string& what) {
std::printf("%s %s\n", condition ? "ok " : "FAIL", what.c_str());
if (!condition) ++failures;
}
bool has_note(const std::vector<std::string>& notes, const std::string& text) {
for (const auto& note : notes) if (note.find(text) != std::string::npos) return true;
return false;
}
player::Settings settings(const std::string& ini, std::vector<std::string>& notes) {
notes.clear(); return player::read_settings(player::parse_ini(ini), notes);
}
std::string error_of(const std::function<void()>& fn) {
try { fn(); } catch (const std::exception& error) { return error.what(); }
return {};
}
}
int wmain(int argc, wchar_t** argv) {
if (argc != 2) { std::printf("usage: player_config_probe FIXTURE_DIR\n"); return 2; }
const std::filesystem::path dir(argv[1]);
std::vector<std::string> notes;
auto s = settings("", notes);
expect(s.preset == 11 && !s.asyncInterop && !s.validateOutput && !s.verbose && notes.empty(), "empty d4r.ini uses K, sync, no validation");
s = settings("\xEF\xBB\xBF[DLSS]\nModel = M ; DLSS 4.5\n", notes);
expect(s.preset == 13 && notes.empty(), "BOM and inline comment; Model = M");
s = settings("[dlss]\nmodel = dlss4.5\n", notes);
expect(s.preset == 13, "case-insensitive section/key and alias DLSS4.5");
for (const char* model : {"game", "7"}) {
s = settings(std::string("[DLSS]\nModel = ") + model + "\n", notes);
expect(s.preset == 11 && has_note(notes, "not available on Windows"), std::string("Model = ") + model + " is rejected with a note and K");
}
s = settings("[DLSS]\nModel = E\n", notes);
expect(s.preset == 5 && has_note(notes, "no standalone Windows engine"), "Model = E selects NGX preset 5 with limitation note");
s = settings("[DLSS]\nModel = L\n", notes);
expect(s.preset == 12 && has_note(notes, "not validated"), "Model = L selects NGX preset 12 with limitation note");
s = settings("[DLSS]\nModel = 12\n", notes);
expect(s.preset == 12 && has_note(notes, "not validated"), "Model = 12 selects NGX preset 12 with limitation note");
s = settings("[Interop]\nAsyncInterop = yes\n[Debug]\nValidateOutput = on\nLog = verbose\n", notes);
expect(s.asyncInterop && s.validateOutput && s.verbose && notes.empty(), "boolean spellings and Log = verbose");
s = settings("[Debug]\nValidateOutput = maybe\nLog = loud\n", notes);
expect(!s.validateOutput && !s.verbose && has_note(notes, "must be true or false, not 'maybe'") &&
has_note(notes, "must be normal or verbose"), "invalid values fall back with plain notes");
s = settings("[Kernels]\nNativeFp8 = on\n[Latency]\nFrameAge = 1\n", notes);
expect(s.nativeFp8 && !has_note(notes, "[Kernels] NativeFp8") && has_note(notes, "[Latency] FrameAge"),
"native FP8 is parsed while Linux-only settings are reported as ignored");
s = settings("", notes);
expect(!s.showWatermark, "watermark is hidden by default");
s = settings("[DLSS]\nShowWatermark = true\n", notes);
expect(s.showWatermark && notes.empty(), "[DLSS] ShowWatermark = true keeps NVIDIA's stamp");
s = settings("[DLSS]\nShowWatermark = sometimes\n", notes);
expect(!s.showWatermark && has_note(notes, "ShowWatermark must be true or false"), "invalid ShowWatermark falls back to hidden with a note");
s = settings("[Paths]\nCacheDir = D:\\d4r-cache\n", notes);
expect(s.cacheDir == L"D:\\d4r-cache" && notes.empty(), "CacheDir path");
s = settings("[Paths]\nNativeDir = private-native\n", notes);
expect(s.nativeDir == L"private-native" && notes.empty(), "NativeDir path");
expect(player::native_code_object_dir(dir, &s) == dir / L"private-native", "relative NativeDir resolves beside d4r.ini");
expect(!error_of([&] { player::verify_code_objects(dir, &s); }).empty(), "incomplete private native directory rejected");
s.cacheDir = (dir / L"cache").wstring();
player::apply(dir, s);
expect(std::wstring(_wgetenv(L"D4R_ZLUDA_NATIVE_DIR")) == (dir / L"private-native").wstring(),
"player environment selects configured private native directory");
s = settings("[Paths]\nNativeDir = auto\n", notes);
expect(s.nativeDir.empty() && notes.empty(), "NativeDir auto preserves packaged kernels");
s = settings("[RayReconstruction]\nBackend = NATIVE\nModelDir = local-rr\n", notes);
expect(s.rrBackend == "native" && s.rrModelDir == L"local-rr" && notes.empty(), "native RR settings parse independently of SR");
expect(player::rr_model_directory(dir, s) == std::filesystem::absolute(dir / L"local-rr").lexically_normal(), "relative RR model resolves beside d4r.ini");
s.cacheDir = (dir / L"cache").wstring(); player::apply(dir, s);
expect(std::string(std::getenv("D4R_RR_BACKEND")) == "native" &&
std::filesystem::path(_wgetenv(L"D4R_RR_MODEL_DIR")) == player::rr_model_directory(dir, s), "native RR environment selected without a launcher");
s = settings("[RayReconstruction]\nBackend = fsr\n", notes);
expect(s.rrBackend == "fsr" && has_note(notes, "FSR RR is unavailable"), "unavailable FSR selection remains explicit");
s = settings("[RayReconstruction]\nBackend = typo\n", notes);
expect(s.rrBackend == "off" && has_note(notes, "Backend must be"), "invalid RR backend stays off");
s = settings("", notes); s.cacheDir = (dir / L"cache").wstring(); player::apply(dir, s);
expect(!std::getenv("D4R_RR_BACKEND") && !std::getenv("D4R_RR_MODEL_DIR"), "default RR off clears stale selection");
std::filesystem::create_directories(dir / L"nvapi");
{ std::ofstream(dir / L"nvapi" / L"nvapi64.dll", std::ios::binary) << "generic nvapi fixture"; }
expect(player::compat_nvapi_path(dir) == dir / L"nvapi" / L"nvapi64.dll", "player mode accepts quick-test NVAPI layout");
const auto archNvapi = dir / L"nvapi" / d4r::diag::wide(d4r::diag::HipApi::target_arch()) / L"nvapi64.dll";
std::filesystem::create_directories(archNvapi.parent_path());
{ std::ofstream(archNvapi, std::ios::binary) << "architecture NVAPI fixture"; }
expect(player::compat_nvapi_path(dir) == archNvapi, "player mode prefers architecture-specific release NVAPI");
std::filesystem::create_directories(dir / L"zluda");
const auto colocatedNvapi = dir / L"zluda" / L"nvapi64.dll";
{ std::ofstream(colocatedNvapi, std::ios::binary) << "colocated compatibility NVAPI fixture"; }
expect(player::compat_nvapi_path(dir) == colocatedNvapi, "player mode reuses NVAPI colocated with nvcuda");
std::filesystem::remove(colocatedNvapi);
std::filesystem::remove(archNvapi);
expect(player::raw_nvapi_backend_path(dir) == dir / L"nvapi" / L"backend" / L"nvapi64.dll",
"raw ZLUDA NVAPI backend has a separate explicit path");
const auto archNative = dir / L"native" / d4r::diag::wide(d4r::diag::HipApi::target_arch());
std::filesystem::create_directories(archNative);
expect(player::native_code_object_dir(dir) == archNative, "player mode prefers architecture-specific release kernels");
std::filesystem::remove_all(archNative);
std::filesystem::create_directories(dir / L"native");
expect(player::native_code_object_dir(dir) == dir / L"native", "player mode accepts target-specific flat kernel package");
// Pins: fixture DLL contents are ordinary text; their hashes are computed here.
std::filesystem::create_directories(dir / L"ngx");
std::filesystem::create_directories(dir / L"dlss");
{ std::ofstream(dir / L"dlss" / L"nvngx_dlss.dll", std::ios::binary) << "validated dlss fixture"; }
{ std::ofstream(dir / L"ngx" / L"_nvngx.dll", std::ios::binary) << "unvalidated core fixture"; }
const auto dlss = player::sha256(dir / L"dlss" / L"nvngx_dlss.dll"), core = player::sha256(dir / L"ngx" / L"_nvngx.dll");
const auto pins = player::parse_pins("# comment\ndlss " + dlss + " 310.9.1 validated\ndlssd " + std::string(64, 'B') +
" 310.9.1 unvalidated\nngx " + core + " 32.0.15.9636 unvalidated\n" +
"dlss " + std::string(64, 'A') + " 310.7.0 unvalidated\n");
expect(pins.size() == 4, "installer-only dlssd pin is accepted");
notes.clear();
expect(error_of([&] { player::verify_dll(dir, pins, "dlss", L"dlss\\nvngx_dlss.dll", "nvngx_dlss.dll", notes); }).empty() && notes.empty(),
"validated DLSS pin accepted silently");
expect(error_of([&] { player::verify_dll(dir, pins, "ngx", L"ngx\\_nvngx.dll", "_nvngx.dll", notes); }).empty() &&
has_note(notes, "not yet validated on Windows"), "unvalidated pin accepted with a note");
{ std::ofstream(dir / L"dlss" / L"nvngx_dlss.dll", std::ios::binary) << "changed"; }
auto error = error_of([&] { player::verify_dll(dir, pins, "dlss", L"dlss\\nvngx_dlss.dll", "nvngx_dlss.dll", notes); });
expect(error.find("Wrong nvngx_dlss.dll: you have version") != std::string::npos && error.find("310.9.1 or 310.7.0") != std::string::npos,
"changed DLL rejected with you-have/you-need: " + error);
std::filesystem::remove(dir / L"dlss" / L"nvngx_dlss.dll");
error = error_of([&] { player::verify_dll(dir, pins, "dlss", L"dlss\\nvngx_dlss.dll", "nvngx_dlss.dll", notes); });
expect(error.find("is missing. Copy NVIDIA's nvngx_dlss.dll") != std::string::npos, "missing DLL explains where to copy it");
expect(!error_of([] { player::parse_pins("dlss short 1 validated\n"); }).empty(), "damaged pins file rejected");
expect(!error_of([] { player::parse_pins("other " + std::string(64, 'A') + " 1 validated\n"); }).empty(), "unknown pin kind rejected");
std::printf("%s PLAYER_CONFIG failures=%d\n", failures ? "FAIL" : "PASS", failures);
return failures ? 1 : 0;
}