Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
#pragma once
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#include <cstdint>
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#include <string>
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// Public NGX driver export ABI, also used by the upstream shim and OptiScaler.
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// NVIDIA SDK headers or binaries are not build dependencies.
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namespace d4r::ngx {
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struct PathListInfo { const wchar_t* const* Path; unsigned Length; };
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struct LoggingInfo { void* LoggingCallback; int MinimumLoggingLevel; bool DisableOtherLoggingSinks; };
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struct FeatureCommonInfo { PathListInfo PathListInfo; void* InternalData; LoggingInfo LoggingInfo; };
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struct ProjectDescription { const char* ProjectId; int EngineType; const char* EngineVersion; };
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struct ApplicationIdentifier {
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unsigned IdentifierType;
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union Value { ProjectDescription ProjectDesc; unsigned long long ApplicationId; } v;
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};
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struct FeatureDiscoveryInfo {
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unsigned SDKVersion, FeatureID;
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ApplicationIdentifier Identifier;
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const wchar_t* ApplicationDataPath;
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const FeatureCommonInfo* FeatureInfo;
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};
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struct FeatureRequirement { unsigned FeatureSupported, MinHWArchitecture; char MinOSVersion[255]; };
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struct ProjectIdentity { std::string id; int engine; std::string version; };
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static_assert(sizeof(FeatureCommonInfo) == 40 && sizeof(FeatureDiscoveryInfo) == 56 && sizeof(FeatureRequirement) == 264);
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}
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