Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
3 lines
74 B
Plaintext
3 lines
74 B
Plaintext
#include "pwin_wide.h"
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WIDE_ENCODER(dltss_pwin_enc3_layer, 4, 96, 128, 2)
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