Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
21 lines
985 B
Plaintext
21 lines
985 B
Plaintext
// CU mode: the waves of a window share one L0 cache (1-6% faster here; slower in the wide layers)
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// op_imgt / uniform wave index: 0.6-6% slower here (paired gfx1200 replay), old address form kept
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// d4r-build-flags: -mcumode -DPWIN_NO_IMGT -DPWIN_PLAIN_WV
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#define PWIN_F32ACC
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#ifndef D4R_K_POS_MT
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#define D4R_K_POS_MT 2
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#elif !defined(__GFX12__) || !defined(D4R_K_FP16_BASELINE)
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#error "experimental position token tiling requires gfx12 strict K baseline"
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#endif
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// Reuse V across the window's waves. Paired gfx1201 replays retain every half
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// code and reduce enc0 time by about 5%; gfx11 and arithmetic experiments keep
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// their previous path. D4R_K_PRIVATE_V supplies the original A/B control.
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#if defined(__GFX12__) && defined(D4R_K_FP16_BASELINE) && !defined(D4R_K_PRIVATE_V) && \
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!defined(D4R_K_PACKED_ACC) && !defined(D4R_K_F16_WMMA)
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#ifndef POS_VSHARE
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#define POS_VSHARE
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#endif
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#endif
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#include "pwin_pos.h"
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POS_ENCODER(dltss_pwin_enc0_layer, 2, 32, 64, 16, D4R_K_POS_MT)
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