Files
d4r/tools/hip_vk_texture_stale_repro.cpp
T
woutermans 283738d626 Document the linear-texture input investigation
- Add docs/in-place-inputs.md: reading the DLSS inputs in place does not work,
  because a hardware texture fetch on a HIP texture object over memory imported
  from vkd3d-proton returns stale data while plain loads and cuMemcpy2D are
  correct; records the measurements, the rule-outs and the reworked-fetch
  workaround that turned out not to pay for itself.
- Add tools/hip_vk_texture_stale_repro.cpp and its build script, the native
  Vulkan + HIP reproducer that rules out a general ROCm or RADV bug.
2026-10-07 11:00:26 +02:00

480 lines
24 KiB
C++

// Standalone check (no Wine, no DLSS): does a HIP texture object created on memory imported from Vulkan
// see what Vulkan writes to that memory afterwards?
//
// 1. Vulkan creates a linear-tiled RGBA16F image (or, with --buffer, a plain buffer) on exportable memory
// and uploads pattern A.
// 2. HIP imports the memory, creates a pitch-linear texture object on it and samples it in a kernel.
// 3. Vulkan uploads pattern B. HIP samples again, and also reads the memory with hipMemcpy.
// 4. HIP copies the texels out and back (a rewrite with their own bytes) and samples once more.
//
// The d4r NGX shim sees step 3's sample return pattern A for game textures while hipMemcpy returns B.
// usage: hip_vk_texture_stale_repro [--buffer] [--hip-first] [--prewrites N] [--game-usage] [WIDTH HEIGHT]
// --buffer export a VkBuffer (written with vkCmdCopyBuffer) instead of a linear VkImage
// --hip-first initialise HIP before the Vulkan object exists (default: after pattern A is uploaded)
// --prewrites N Vulkan uploads N times (ending on A) before HIP imports the memory (default 1)
// --game-usage create the image as vkd3d-proton would a render target: more usages, mutable format
#include <hip/hip_runtime.h>
#include <vulkan/vulkan.h>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <unistd.h>
#include <vector>
__global__ void sample_texture(hipTextureObject_t texture, float* out, int width, int height)
{
const int x = blockIdx.x * blockDim.x + threadIdx.x, y = blockIdx.y * blockDim.y + threadIdx.y;
if (x >= width || y >= height)
return;
const float4 texel = tex2D<float4>(texture, x + 0.5f, y + 0.5f);
float* pixel = out + (static_cast<size_t>(y) * width + x) * 4;
pixel[0] = texel.x, pixel[1] = texel.y, pixel[2] = texel.z, pixel[3] = texel.w;
}
#define VK_CHECK(call) \
do \
{ \
const VkResult vkResult_ = (call); \
if (vkResult_ != VK_SUCCESS) \
{ \
std::fprintf(stderr, "%s failed: %d\n", #call, vkResult_); \
std::exit(1); \
} \
} while (0)
#define HIP_CHECK(call) \
do \
{ \
const hipError_t hipResult_ = (call); \
if (hipResult_ != hipSuccess) \
{ \
std::fprintf(stderr, "%s failed: %s\n", #call, hipGetErrorName(hipResult_)); \
std::exit(1); \
} \
} while (0)
// Values k/256 only: exact as halves.
static uint16_t half_of(unsigned k)
{
if (k == 0)
return 0;
int exponent = 0;
while ((k >> exponent) > 1)
++exponent; // k = 1.m * 2^exponent
const unsigned mantissa = (k << (10 - exponent)) & 0x3ffu;
return static_cast<uint16_t>((exponent - 8 + 15) << 10 | mantissa);
}
// Pattern 0 ("A") and 1 ("B") differ in every texel.
static unsigned pattern_value(int pattern, int x, int y, int channel)
{
const unsigned base = (x * 7 + y * 13 + channel * 29) % 200;
return pattern == 0 ? base + 1 : 256 - base;
}
static void fill_pattern(uint16_t* texels, int width, int height, size_t rowPitch, int pattern)
{
for (int y = 0; y < height; ++y)
{
uint16_t* row = reinterpret_cast<uint16_t*>(reinterpret_cast<uint8_t*>(texels) + y * rowPitch);
for (int x = 0; x < width; ++x)
for (int channel = 0; channel < 4; ++channel)
row[x * 4 + channel] = half_of(pattern_value(pattern, x, y, channel));
}
}
// Which pattern the floats hold: 'A', 'B', or '?' with the number of texels matching each.
static char classify(const float* values, int width, int height, size_t* matchA, size_t* matchB)
{
*matchA = *matchB = 0;
for (int y = 0; y < height; ++y)
for (int x = 0; x < width; ++x)
{
bool a = true, b = true;
for (int channel = 0; channel < 4; ++channel)
{
const float value = values[(static_cast<size_t>(y) * width + x) * 4 + channel];
a &= value == pattern_value(0, x, y, channel) / 256.0f;
b &= value == pattern_value(1, x, y, channel) / 256.0f;
}
*matchA += a, *matchB += b;
}
const size_t texels = static_cast<size_t>(width) * height;
return *matchA == texels ? 'A' : *matchB == texels ? 'B' : '?';
}
static float half_to_float(uint16_t half)
{
const int exponent = (half >> 10) & 31, mantissa = half & 0x3ff;
if (exponent == 0)
return mantissa / 1024.0f / 16384.0f;
float value = 1.0f + mantissa / 1024.0f;
for (int shift = exponent - 15; shift != 0; shift += shift < 0 ? 1 : -1)
value = shift < 0 ? value / 2 : value * 2;
return value;
}
struct Vulkan
{
VkInstance instance = VK_NULL_HANDLE;
VkPhysicalDevice physical = VK_NULL_HANDLE;
VkDevice device = VK_NULL_HANDLE;
VkQueue queue = VK_NULL_HANDLE;
VkCommandPool pool = VK_NULL_HANDLE;
VkCommandBuffer cmd = VK_NULL_HANDLE;
VkPhysicalDeviceMemoryProperties memory = {};
};
static uint32_t memory_type(const Vulkan& vk, uint32_t typeBits, VkMemoryPropertyFlags wanted)
{
for (uint32_t index = 0; index < vk.memory.memoryTypeCount; ++index)
if ((typeBits & (1u << index)) && (vk.memory.memoryTypes[index].propertyFlags & wanted) == wanted)
return index;
std::fprintf(stderr, "no memory type with flags 0x%x\n", wanted);
std::exit(1);
}
static void submit(const Vulkan& vk)
{
VK_CHECK(vkEndCommandBuffer(vk.cmd));
VkSubmitInfo info = {VK_STRUCTURE_TYPE_SUBMIT_INFO};
info.commandBufferCount = 1;
info.pCommandBuffers = &vk.cmd;
VK_CHECK(vkQueueSubmit(vk.queue, 1, &info, VK_NULL_HANDLE));
VK_CHECK(vkQueueWaitIdle(vk.queue));
}
static void begin(const Vulkan& vk)
{
VkCommandBufferBeginInfo info = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO};
info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
VK_CHECK(vkResetCommandBuffer(vk.cmd, 0));
VK_CHECK(vkBeginCommandBuffer(vk.cmd, &info));
}
int main(int argc, char** argv)
{
bool useBuffer = false, hipFirst = false, gameUsage = false, zeroInit = false;
int prewrites = 1, forcedType = -1;
int width = 1280, height = 720, positional = 0;
for (int index = 1; index < argc; ++index)
{
if (!std::strcmp(argv[index], "--buffer"))
useBuffer = true;
else if (!std::strcmp(argv[index], "--hip-first"))
hipFirst = true;
else if (!std::strcmp(argv[index], "--zero-init"))
zeroInit = true; // allocate with VK_MEMORY_ALLOCATE_ZERO_INITIALIZE_BIT_EXT, as vkd3d-proton does
else if (!std::strcmp(argv[index], "--game-usage"))
gameUsage = true;
else if (!std::strcmp(argv[index], "--memory-type") && index + 1 < argc)
forcedType = std::atoi(argv[++index]); // Vulkan memory type index for the shared object
else if (!std::strcmp(argv[index], "--prewrites") && index + 1 < argc)
prewrites = std::atoi(argv[++index]);
else
(positional++ == 0 ? width : height) = std::atoi(argv[index]);
}
if (hipFirst)
HIP_CHECK(hipInit(0));
// --- Vulkan device ---
Vulkan vk;
VkApplicationInfo app = {VK_STRUCTURE_TYPE_APPLICATION_INFO};
app.apiVersion = VK_API_VERSION_1_2;
VkInstanceCreateInfo instanceInfo = {VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO};
instanceInfo.pApplicationInfo = &app;
VK_CHECK(vkCreateInstance(&instanceInfo, nullptr, &vk.instance));
uint32_t count = 0;
VK_CHECK(vkEnumeratePhysicalDevices(vk.instance, &count, nullptr));
std::vector<VkPhysicalDevice> devices(count);
VK_CHECK(vkEnumeratePhysicalDevices(vk.instance, &count, devices.data()));
VkPhysicalDeviceProperties properties = {};
for (VkPhysicalDevice candidate : devices)
{
vkGetPhysicalDeviceProperties(candidate, &properties);
if (properties.vendorID == 0x1002 && properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
{
vk.physical = candidate;
break;
}
}
if (vk.physical == VK_NULL_HANDLE)
{
std::fprintf(stderr, "no discrete AMD Vulkan device\n");
return 1;
}
std::printf("Vulkan device: %s (driver version 0x%x)\n", properties.deviceName, properties.driverVersion);
vkGetPhysicalDeviceMemoryProperties(vk.physical, &vk.memory);
uint32_t families = 0;
vkGetPhysicalDeviceQueueFamilyProperties(vk.physical, &families, nullptr);
std::vector<VkQueueFamilyProperties> familyProperties(families);
vkGetPhysicalDeviceQueueFamilyProperties(vk.physical, &families, familyProperties.data());
uint32_t family = 0;
while (family < families && !(familyProperties[family].queueFlags & VK_QUEUE_GRAPHICS_BIT))
++family;
const float priority = 1.0f;
VkDeviceQueueCreateInfo queueInfo = {VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO};
queueInfo.queueFamilyIndex = family;
queueInfo.queueCount = 1;
queueInfo.pQueuePriorities = &priority;
const char* extensions[] = {VK_KHR_EXTERNAL_MEMORY_FD_EXTENSION_NAME, "VK_EXT_zero_initialize_device_memory"};
VkPhysicalDeviceZeroInitializeDeviceMemoryFeaturesEXT zeroFeature = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_DEVICE_MEMORY_FEATURES_EXT};
zeroFeature.zeroInitializeDeviceMemory = VK_TRUE;
VkDeviceCreateInfo deviceInfo = {VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, zeroInit ? &zeroFeature : nullptr};
deviceInfo.queueCreateInfoCount = 1;
deviceInfo.pQueueCreateInfos = &queueInfo;
deviceInfo.enabledExtensionCount = zeroInit ? 2 : 1;
deviceInfo.ppEnabledExtensionNames = extensions;
VK_CHECK(vkCreateDevice(vk.physical, &deviceInfo, nullptr, &vk.device));
vkGetDeviceQueue(vk.device, family, 0, &vk.queue);
VkCommandPoolCreateInfo poolInfo = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO};
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
poolInfo.queueFamilyIndex = family;
VK_CHECK(vkCreateCommandPool(vk.device, &poolInfo, nullptr, &vk.pool));
VkCommandBufferAllocateInfo cmdInfo = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO};
cmdInfo.commandPool = vk.pool;
cmdInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
cmdInfo.commandBufferCount = 1;
VK_CHECK(vkAllocateCommandBuffers(vk.device, &cmdInfo, &vk.cmd));
// --- the shared object: a linear image or a buffer on exportable device-local memory ---
VkExternalMemoryImageCreateInfo externalImage = {VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_IMAGE_CREATE_INFO};
externalImage.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
VkExternalMemoryBufferCreateInfo externalBuffer = {VK_STRUCTURE_TYPE_EXTERNAL_MEMORY_BUFFER_CREATE_INFO};
externalBuffer.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
VkImage image = VK_NULL_HANDLE;
VkBuffer shared = VK_NULL_HANDLE;
VkMemoryRequirements requirements = {};
size_t rowPitch = static_cast<size_t>(width) * 8, texelOffset = 0;
VkMemoryDedicatedAllocateInfo dedicated = {VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO};
if (useBuffer)
{
rowPitch = (rowPitch + 255) & ~static_cast<size_t>(255);
VkBufferCreateInfo info = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, &externalBuffer};
info.size = rowPitch * height;
info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VK_CHECK(vkCreateBuffer(vk.device, &info, nullptr, &shared));
vkGetBufferMemoryRequirements(vk.device, shared, &requirements);
dedicated.buffer = shared;
}
else
{
VkImageCreateInfo info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, &externalImage};
info.imageType = VK_IMAGE_TYPE_2D;
info.format = VK_FORMAT_R16G16B16A16_SFLOAT;
info.extent = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1};
info.mipLevels = info.arrayLayers = 1;
info.samples = VK_SAMPLE_COUNT_1_BIT;
info.tiling = VK_IMAGE_TILING_LINEAR;
info.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
if (gameUsage)
{
info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_STORAGE_BIT;
info.flags |= VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT;
}
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VK_CHECK(vkCreateImage(vk.device, &info, nullptr, &image));
vkGetImageMemoryRequirements(vk.device, image, &requirements);
dedicated.image = image;
}
VkExportMemoryAllocateInfo exportInfo = {VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO, &dedicated};
exportInfo.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
VkMemoryAllocateFlagsInfo allocateFlags = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO, &exportInfo};
allocateFlags.flags = VK_MEMORY_ALLOCATE_ZERO_INITIALIZE_BIT_EXT;
VkMemoryAllocateInfo allocation = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
zeroInit ? static_cast<const void*>(&allocateFlags) : &exportInfo};
allocation.allocationSize = requirements.size;
allocation.memoryTypeIndex = memory_type(vk, requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
if (forcedType >= 0)
allocation.memoryTypeIndex = static_cast<uint32_t>(forcedType);
VkDeviceMemory sharedMemory = VK_NULL_HANDLE;
VK_CHECK(vkAllocateMemory(vk.device, &allocation, nullptr, &sharedMemory));
if (useBuffer)
VK_CHECK(vkBindBufferMemory(vk.device, shared, sharedMemory, 0));
else
{
VK_CHECK(vkBindImageMemory(vk.device, image, sharedMemory, 0));
const VkImageSubresource subresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0};
VkSubresourceLayout layout = {};
vkGetImageSubresourceLayout(vk.device, image, &subresource, &layout);
rowPitch = layout.rowPitch;
texelOffset = layout.offset;
}
std::printf("shared %s: %dx%d RGBA16F, row pitch %zu, offset %zu, allocation %llu bytes, memory type %u\n",
useBuffer ? "VkBuffer" : "linear VkImage", width, height, rowPitch, texelOffset,
static_cast<unsigned long long>(requirements.size), allocation.memoryTypeIndex);
// --- host-visible staging buffer for uploads and Vulkan-side readback ---
const size_t stagingBytes = rowPitch * height;
VkBufferCreateInfo stagingInfo = {VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO};
stagingInfo.size = stagingBytes;
stagingInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
VkBuffer staging = VK_NULL_HANDLE;
VK_CHECK(vkCreateBuffer(vk.device, &stagingInfo, nullptr, &staging));
VkMemoryRequirements stagingRequirements = {};
vkGetBufferMemoryRequirements(vk.device, staging, &stagingRequirements);
VkMemoryAllocateInfo stagingAllocation = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO};
stagingAllocation.allocationSize = stagingRequirements.size;
stagingAllocation.memoryTypeIndex = memory_type(
vk, stagingRequirements.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
VkDeviceMemory stagingMemory = VK_NULL_HANDLE;
VK_CHECK(vkAllocateMemory(vk.device, &stagingAllocation, nullptr, &stagingMemory));
VK_CHECK(vkBindBufferMemory(vk.device, staging, stagingMemory, 0));
void* stagingMap = nullptr;
VK_CHECK(vkMapMemory(vk.device, stagingMemory, 0, VK_WHOLE_SIZE, 0, &stagingMap));
VkBufferImageCopy region = {};
region.bufferRowLength = static_cast<uint32_t>(rowPitch / 8);
region.imageSubresource = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1};
region.imageExtent = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1};
const VkBufferCopy bufferRegion = {0, 0, stagingBytes};
bool imageInitialised = false;
const auto vulkan_upload = [&](int pattern) {
std::memset(stagingMap, 0, stagingBytes);
fill_pattern(static_cast<uint16_t*>(stagingMap), width, height, rowPitch, pattern);
begin(vk);
if (useBuffer)
vkCmdCopyBuffer(vk.cmd, staging, shared, 1, &bufferRegion);
else
{
if (!imageInitialised)
{
VkImageMemoryBarrier barrier = {VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER};
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
barrier.srcQueueFamilyIndex = barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = image;
barrier.subresourceRange = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1};
vkCmdPipelineBarrier(vk.cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0,
nullptr, 0, nullptr, 1, &barrier);
imageInitialised = true;
}
vkCmdCopyBufferToImage(vk.cmd, staging, image, VK_IMAGE_LAYOUT_GENERAL, 1, &region);
}
submit(vk);
};
std::vector<float> floats(static_cast<size_t>(width) * height * 4);
size_t matchA = 0, matchB = 0;
const auto report = [&](const char* what, char expected, const char* source) {
const char seen = classify(floats.data(), width, height, &matchA, &matchB);
std::printf(" %-34s %-22s pattern %c (texels matching A: %zu, B: %zu) %s\n", what, source, seen, matchA, matchB,
seen == expected ? "ok" : "MISMATCH");
return seen == expected;
};
const auto halves_to_floats = [&](const uint16_t* texels) {
for (int y = 0; y < height; ++y)
{
const uint16_t* row = reinterpret_cast<const uint16_t*>(reinterpret_cast<const uint8_t*>(texels) + y * rowPitch);
for (int x = 0; x < width * 4; ++x)
floats[static_cast<size_t>(y) * width * 4 + x] = half_to_float(row[x]);
}
};
const auto vulkan_read = [&](const char* what, char expected) {
std::memset(stagingMap, 0, stagingBytes);
begin(vk);
if (useBuffer)
vkCmdCopyBuffer(vk.cmd, shared, staging, 1, &bufferRegion);
else
vkCmdCopyImageToBuffer(vk.cmd, image, VK_IMAGE_LAYOUT_GENERAL, staging, 1, &region);
submit(vk);
halves_to_floats(static_cast<const uint16_t*>(stagingMap));
return report(what, expected, "Vulkan copy");
};
for (int write = prewrites - 1; write >= 0; --write)
vulkan_upload(write & 1); // alternating, ending on A
std::printf("Vulkan uploaded %d time(s) before the import, ending on pattern A\n", prewrites);
// --- HIP: import, texture object, sampling kernel ---
if (!hipFirst)
HIP_CHECK(hipInit(0));
int fd = -1;
VkMemoryGetFdInfoKHR fdInfo = {VK_STRUCTURE_TYPE_MEMORY_GET_FD_INFO_KHR};
fdInfo.memory = sharedMemory;
fdInfo.handleType = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT;
const auto getMemoryFd = reinterpret_cast<PFN_vkGetMemoryFdKHR>(vkGetDeviceProcAddr(vk.device, "vkGetMemoryFdKHR"));
VK_CHECK(getMemoryFd(vk.device, &fdInfo, &fd));
hipExternalMemoryHandleDesc handle = {};
handle.type = hipExternalMemoryHandleTypeOpaqueFd;
handle.handle.fd = fd;
handle.size = requirements.size;
handle.flags = hipExternalMemoryDedicated;
hipExternalMemory_t external = nullptr;
HIP_CHECK(hipImportExternalMemory(&external, &handle));
close(fd);
hipExternalMemoryBufferDesc mapping = {};
mapping.size = requirements.size;
void* base = nullptr;
HIP_CHECK(hipExternalMemoryGetMappedBuffer(&base, external, &mapping));
uint8_t* texels = static_cast<uint8_t*>(base) + texelOffset;
std::printf("HIP imported the memory at %p\n", base);
hipResourceDesc resource = {};
resource.resType = hipResourceTypePitch2D;
resource.res.pitch2D.devPtr = texels;
resource.res.pitch2D.desc = hipCreateChannelDesc(16, 16, 16, 16, hipChannelFormatKindFloat);
resource.res.pitch2D.width = width;
resource.res.pitch2D.height = height;
resource.res.pitch2D.pitchInBytes = rowPitch;
hipTextureDesc sampler = {};
sampler.addressMode[0] = sampler.addressMode[1] = hipAddressModeClamp;
sampler.filterMode = hipFilterModePoint;
sampler.readMode = hipReadModeElementType;
sampler.normalizedCoords = 0;
hipTextureObject_t texture = nullptr;
HIP_CHECK(hipCreateTextureObject(&texture, &resource, &sampler, nullptr));
float* deviceOut = nullptr;
HIP_CHECK(hipMalloc(&deviceOut, floats.size() * sizeof(float)));
const auto hip_sample = [&](const char* what, char expected) {
HIP_CHECK(hipMemset(deviceOut, 0, floats.size() * sizeof(float)));
const dim3 block(16, 16), grid((width + 15) / 16, (height + 15) / 16);
hipLaunchKernelGGL(sample_texture, grid, block, 0, 0, texture, deviceOut, width, height);
HIP_CHECK(hipDeviceSynchronize());
HIP_CHECK(hipMemcpy(floats.data(), deviceOut, floats.size() * sizeof(float), hipMemcpyDeviceToHost));
return report(what, expected, "HIP texture sample");
};
std::vector<uint16_t> hostTexels(stagingBytes / 2);
const auto hip_memcpy = [&](const char* what, char expected) {
HIP_CHECK(hipMemcpy(hostTexels.data(), texels, stagingBytes, hipMemcpyDeviceToHost));
halves_to_floats(hostTexels.data());
return report(what, expected, "hipMemcpy to host");
};
bool ok = true;
std::printf("after import (Vulkan last wrote A):\n");
ok &= hip_sample("texture created after A", 'A');
ok &= hip_memcpy("", 'A');
vulkan_upload(1);
std::printf("Vulkan uploaded pattern B:\n");
ok &= vulkan_read("", 'B');
ok &= hip_memcpy("", 'B');
ok &= hip_sample("same texture object", 'B');
hipTextureObject_t second = nullptr;
HIP_CHECK(hipCreateTextureObject(&second, &resource, &sampler, nullptr));
std::swap(texture, second);
ok &= hip_sample("new texture object", 'B');
std::swap(texture, second);
// HIP rewrites the texels with their own bytes.
void* scratch = nullptr;
HIP_CHECK(hipMalloc(&scratch, stagingBytes));
HIP_CHECK(hipMemcpy(scratch, texels, stagingBytes, hipMemcpyDeviceToDevice));
HIP_CHECK(hipMemcpy(texels, scratch, stagingBytes, hipMemcpyDeviceToDevice));
HIP_CHECK(hipDeviceSynchronize());
std::printf("HIP copied the texels out and back:\n");
ok &= hip_sample("same texture object", 'B');
ok &= vulkan_read("", 'B');
vulkan_upload(0);
std::printf("Vulkan uploaded pattern A again:\n");
ok &= hip_memcpy("", 'A');
ok &= hip_sample("same texture object", 'A');
std::printf("%s\n", ok ? "RESULT: consistent - HIP texture sampling follows Vulkan's writes"
: "RESULT: INCONSISTENT - see MISMATCH lines");
return ok ? 0 : 3;
}