A standalone Vulkan inference engine (engine/) for DLSS presets K and M that runs from weights extracted from the user's own nvngx_dlss.dll, with d4r's own input, network and reconstruction shaders or the native HIP network layers, recorded into the game's command list by the shim. Opt-in ([Engine] Enabled / D4R_ENGINE=1); anything uncovered falls back to the CUDA/ZLUDA path with the reason logged. Byte-identical to NGX's CUDA backend under the phase-capable reference (1706x960 -> 2560x1440, native HIP network, eleven frames, RX 9070 XT): - K render- and display-resolution motion vectors, HDR and LDR - K game-supplied exposure and automatic exposure with any pre-exposure and exposure scale (one residual: effective exposure exactly 2 or 4) - K and M with the DLSS indicator's inverted-axis parameters - M with any exposure settings (NGX ignores them for M) K packages need the current compile_k.py (marker D4RO0003). Also: HIP shared buffers are pooled across feature recreation (ROCm leaks destroyed imports), hipnet.bin must match the preset, M-only games do not load the K model, install_d4r_runtime.sh stages k, k-ldr, m, m-ldr with hip/, the activation table has a generator (gen_activation_m.py), and package_release.sh can bundle the engine's shaders (never its weights). Signed-off-by: woutermans <[email protected]>
98 lines
5.5 KiB
C++
98 lines
5.5 KiB
C++
// Vulkan entry points for the engine. A native build links the loader. A build without a Vulkan import
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// library (the MinGW NGX shim) defines D4R_ENGINE_VK_TABLE and fills this table once with loadVulkan().
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#pragma once
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#include <vulkan/vulkan.h>
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#ifdef D4R_ENGINE_VK_TABLE
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namespace d4r {
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struct VkTable {
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PFN_vkGetPhysicalDeviceFormatProperties GetPhysicalDeviceFormatProperties = nullptr;
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PFN_vkGetPhysicalDeviceMemoryProperties GetPhysicalDeviceMemoryProperties = nullptr;
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PFN_vkGetPhysicalDeviceProperties GetPhysicalDeviceProperties = nullptr;
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PFN_vkAllocateDescriptorSets AllocateDescriptorSets = nullptr;
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PFN_vkAllocateMemory AllocateMemory = nullptr;
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PFN_vkBindBufferMemory BindBufferMemory = nullptr;
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PFN_vkBindImageMemory BindImageMemory = nullptr;
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PFN_vkCmdBindDescriptorSets CmdBindDescriptorSets = nullptr;
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PFN_vkCmdBindPipeline CmdBindPipeline = nullptr;
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PFN_vkCmdBlitImage CmdBlitImage = nullptr;
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PFN_vkCmdClearColorImage CmdClearColorImage = nullptr;
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PFN_vkCmdCopyBuffer CmdCopyBuffer = nullptr;
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PFN_vkCmdCopyBufferToImage CmdCopyBufferToImage = nullptr;
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PFN_vkCmdCopyImageToBuffer CmdCopyImageToBuffer = nullptr;
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PFN_vkCmdDispatch CmdDispatch = nullptr;
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PFN_vkCmdPipelineBarrier CmdPipelineBarrier = nullptr;
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PFN_vkCmdUpdateBuffer CmdUpdateBuffer = nullptr;
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PFN_vkCmdWriteTimestamp CmdWriteTimestamp = nullptr;
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PFN_vkCreateBuffer CreateBuffer = nullptr;
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PFN_vkCreateComputePipelines CreateComputePipelines = nullptr;
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PFN_vkCreateDescriptorPool CreateDescriptorPool = nullptr;
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PFN_vkCreateDescriptorSetLayout CreateDescriptorSetLayout = nullptr;
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PFN_vkCreateImage CreateImage = nullptr;
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PFN_vkCreateImageView CreateImageView = nullptr;
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PFN_vkCreatePipelineLayout CreatePipelineLayout = nullptr;
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PFN_vkCreateSampler CreateSampler = nullptr;
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PFN_vkCreateShaderModule CreateShaderModule = nullptr;
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PFN_vkDestroyBuffer DestroyBuffer = nullptr;
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PFN_vkDestroyDescriptorPool DestroyDescriptorPool = nullptr;
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PFN_vkDestroyDescriptorSetLayout DestroyDescriptorSetLayout = nullptr;
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PFN_vkDestroyImage DestroyImage = nullptr;
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PFN_vkDestroyImageView DestroyImageView = nullptr;
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PFN_vkDestroyPipeline DestroyPipeline = nullptr;
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PFN_vkDestroyPipelineLayout DestroyPipelineLayout = nullptr;
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PFN_vkDestroySampler DestroySampler = nullptr;
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PFN_vkDestroyShaderModule DestroyShaderModule = nullptr;
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PFN_vkFreeMemory FreeMemory = nullptr;
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PFN_vkGetBufferMemoryRequirements GetBufferMemoryRequirements = nullptr;
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PFN_vkGetImageMemoryRequirements GetImageMemoryRequirements = nullptr;
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PFN_vkMapMemory MapMemory = nullptr;
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PFN_vkUnmapMemory UnmapMemory = nullptr;
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PFN_vkUpdateDescriptorSets UpdateDescriptorSets = nullptr;
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};
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extern VkTable vkTable;
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// False when an entry point is missing. Call before constructing a Model.
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bool loadVulkan(PFN_vkGetInstanceProcAddr instanceProc, VkInstance instance, VkDevice device);
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} // namespace d4r
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#define vkGetPhysicalDeviceFormatProperties ::d4r::vkTable.GetPhysicalDeviceFormatProperties
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#define vkGetPhysicalDeviceMemoryProperties ::d4r::vkTable.GetPhysicalDeviceMemoryProperties
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#define vkGetPhysicalDeviceProperties ::d4r::vkTable.GetPhysicalDeviceProperties
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#define vkAllocateDescriptorSets ::d4r::vkTable.AllocateDescriptorSets
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#define vkAllocateMemory ::d4r::vkTable.AllocateMemory
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#define vkBindBufferMemory ::d4r::vkTable.BindBufferMemory
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#define vkBindImageMemory ::d4r::vkTable.BindImageMemory
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#define vkCmdBindDescriptorSets ::d4r::vkTable.CmdBindDescriptorSets
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#define vkCmdBindPipeline ::d4r::vkTable.CmdBindPipeline
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#define vkCmdBlitImage ::d4r::vkTable.CmdBlitImage
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#define vkCmdClearColorImage ::d4r::vkTable.CmdClearColorImage
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#define vkCmdCopyBuffer ::d4r::vkTable.CmdCopyBuffer
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#define vkCmdCopyBufferToImage ::d4r::vkTable.CmdCopyBufferToImage
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#define vkCmdCopyImageToBuffer ::d4r::vkTable.CmdCopyImageToBuffer
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#define vkCmdDispatch ::d4r::vkTable.CmdDispatch
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#define vkCmdPipelineBarrier ::d4r::vkTable.CmdPipelineBarrier
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#define vkCmdUpdateBuffer ::d4r::vkTable.CmdUpdateBuffer
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#define vkCmdWriteTimestamp ::d4r::vkTable.CmdWriteTimestamp
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#define vkCreateBuffer ::d4r::vkTable.CreateBuffer
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#define vkCreateComputePipelines ::d4r::vkTable.CreateComputePipelines
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#define vkCreateDescriptorPool ::d4r::vkTable.CreateDescriptorPool
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#define vkCreateDescriptorSetLayout ::d4r::vkTable.CreateDescriptorSetLayout
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#define vkCreateImage ::d4r::vkTable.CreateImage
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#define vkCreateImageView ::d4r::vkTable.CreateImageView
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#define vkCreatePipelineLayout ::d4r::vkTable.CreatePipelineLayout
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#define vkCreateSampler ::d4r::vkTable.CreateSampler
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#define vkCreateShaderModule ::d4r::vkTable.CreateShaderModule
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#define vkDestroyBuffer ::d4r::vkTable.DestroyBuffer
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#define vkDestroyDescriptorPool ::d4r::vkTable.DestroyDescriptorPool
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#define vkDestroyDescriptorSetLayout ::d4r::vkTable.DestroyDescriptorSetLayout
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#define vkDestroyImage ::d4r::vkTable.DestroyImage
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#define vkDestroyImageView ::d4r::vkTable.DestroyImageView
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#define vkDestroyPipeline ::d4r::vkTable.DestroyPipeline
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#define vkDestroyPipelineLayout ::d4r::vkTable.DestroyPipelineLayout
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#define vkDestroySampler ::d4r::vkTable.DestroySampler
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#define vkDestroyShaderModule ::d4r::vkTable.DestroyShaderModule
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#define vkFreeMemory ::d4r::vkTable.FreeMemory
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#define vkGetBufferMemoryRequirements ::d4r::vkTable.GetBufferMemoryRequirements
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#define vkGetImageMemoryRequirements ::d4r::vkTable.GetImageMemoryRequirements
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#define vkMapMemory ::d4r::vkTable.MapMemory
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#define vkUnmapMemory ::d4r::vkTable.UnmapMemory
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#define vkUpdateDescriptorSets ::d4r::vkTable.UpdateDescriptorSets
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#endif
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