Files
d4r/kernels/tex/enc0_tail.hip
ayo 4334a0c3c4 Add RDNA4 (gfx12) support and a 0.1.2 optimization round
RDNA4 (experimental; untested on RDNA4 hardware)
- kernels/common/wmma_layout.h picks the WMMA operand/accumulator layout
  per target; K (pwin_*) and M (swin_*) index through it, so the same
  sources build for gfx11 and gfx12. D4R_WMMA_LAYOUT=12 on gfx11 is a test
  shim that runs the gfx12 indexing on gfx11 WMMA.

- M can use native e4m3 FP8 WMMA on gfx12 (D4R_NATIVE_FP8=1). Texture
  tails (enc0_tail, dec0_head) get gfx12 f16 and FP8 paths that match
  ZLUDA's gfx12 lowering.

- ZLUDA patch 0007: gfx12 WMMA helpers, optional native FP8 MMA
  (D4R_ZLUDA_WMMA_FP8_NATIVE), a layout override for testing, and an
  architecture argument for d4r_emit. Texture kernels are now compiled
  offline per target through d4r_emit (D4R_ZLUDA_EMIT) instead of on the
  local GPU.

- New d4r.ini option [Kernels] NativeFp8 (default on), wired through the
  shim and d4r_config.py. On gfx12 the bridge serves kernels/<arch>-fp8
  when it is on.

- The bridge picks the KFD GPU with the most SIMDs (so an iGPU is not
  chosen over a discrete GPU); D4R_GPU_ARCH overrides it.

- kernels/build.sh and package_release.sh build gfx1100-gfx1103 and
  gfx1200/gfx1201 (plus -fp8 variants), and D4R_BUNDLE_TEX takes
  per-target folders.

Performance (RDNA3; harness byte-identical unless noted)
- ZLUDA patch 0006: m16n8k8 f16 MMAs on WMMA (E; not bit-exact, 52-55 dB
  per layer, D4R_ZLUDA_WMMA_K8=0 disables it), per-key weight-image slots
  for native prep kernels (d4r_prep_key_at, d4r_prep_key_slots), and
  wave64 builds of MMA-free kernels (D4R_ZLUDA_WAVE64).

- M: packed FP8 encoding, conflict-free patch-merge reads, scalar weight
  loads in enc1, and weight prep once per weight set for the six enc3
  tube blocks.

- K: CU mode for the six non-wide pwin layers.

- Texture kernels: every DLSS flag variant is built natively (24 K output,
  8 M post, 4 M downsample, 4 M enc0), not only Townfall's; post and K
  output run as wave64.

- M direct output: rrlite_downsample_kernel writes the shim's output
  buffer; the shim's default direct-output presets are now 11,13.

Tools
- dump_runner takes the prep grid from d4r_prep_blocks and refuses
  texture/surface dumps.

- New pwin_check.py, swin_check.py, model_enc3.py and tail_check.hip.

Docs: README GPU table and RDNA4 notes, building (patches 0002-0007,
d4r_emit), native-kernels (RDNA4 section), performance (new numbers),
packaging README. Version 0.1.2.
2026-09-29 20:36:10 -04:00

205 lines
8.6 KiB
Plaintext

// Native tail of rrlite_enc0_4x4_*_folded (all flag combinations): the 2x2-pixel patch embedding GEMM (16 tokens x
// K 128 x N 64, e4m3 inputs, f16 accumulation per k32 step, f16 bias), clamp to +-2pi and e4m3 store.
// The feature code before it is ZLUDA's compile of the original PTX (enc0_tail.ptx calls this after
// the kernel's own shared-memory staging); the arithmetic reproduces ZLUDA's m16n8k32 lowering
// (scaled e4m3 widening, same k slot order, C * 2^-16 inside the f32 WMMA, f16 rounding per k32).
#include "tex_common.h"
// B operands (weights) as WMMA A images: index ((p * 4 + c) * 2 + h) * 16 + n16 for channel pair p
// (channels 16p..16p+15), k32 chunk c, k16 half h.
#if D4R_WMMA_LAYOUT == 12
__attribute__((device)) kslot g_enc0_w16[4 * 4 * 2 * 16];
#else
__attribute__((device)) u8v g_enc0_w16[4 * 4 * 2 * 16];
#endif
DEV __attribute__((used)) uint32_t d4r_prep_blocks = 4;
// the prep reads only prm.w (offset 0): the hook skips it while that pointer repeats
DEV __attribute__((used)) uint32_t d4r_prep_key_at = 0 + 1;
struct Enc0Params
{
uint64_t w;
uint8_t rest[352];
};
// every flag combination (mvhi/mvlo, hdr/ldr) has this tail; build_tex.sh names the prep after the kernel
#ifndef D4R_KERNEL_NAME
#define D4R_KERNEL_NAME rrlite_enc0_4x4_mvhi_hdr_folded
#endif
#define D4R_CAT2(a, b) a##b
#define D4R_CAT(a, b) D4R_CAT2(a, b)
KERNEL __attribute__((amdgpu_flat_work_group_size(128, 128))) void D4R_CAT(D4R_KERNEL_NAME, _prep)(Enc0Params prm)
{
const uint32_t idx = __builtin_amdgcn_workgroup_id_x() * 128 + __builtin_amdgcn_workitem_id_x();
if (idx >= 512)
return;
const uint8_t* w = (const uint8_t*)prm.w;
const int n16 = idx & 15, h = (idx >> 4) & 1, c = (idx >> 5) & 3, p = idx >> 7;
// NVIDIA B fragments: v4 load 4p + c of lane 4 * column + j holds {b0, b1} of tile 2p then 2p + 1
const int g = n16 & 7, second = n16 >> 3;
u4v d;
#pragma unroll
for (int j = 0; j < 4; ++j)
d[j] = *(const uint32_t*)(w + 4096 + 512 * (4 * p + c) + 16 * (4 * g + j) + 4 * (2 * second + h));
#if D4R_WMMA_LAYOUT == 12
g_enc0_w16[idx] = kslot_from16(d);
#else
g_enc0_w16[idx] = operand16(d);
#endif
}
DEV void d4r_enc0_tail(uint32_t smem, uint64_t wp, uint64_t outp, uint32_t dimx, uint32_t dimy, int32_t ox, int32_t oy)
{
const uint32_t l = lane_id(), m = l & 15, hf = l >> 4;
const uint8_t* w = (const uint8_t*)wp;
lds_u8* s = (lds_u8*)(uintptr_t)smem;
#if D4R_WMMA_LAYOUT == 12
// activations: token m's 128 e4m3 features (addresses as below); this half's 8 bytes of each k16 part
const uint32_t rowoff = 32 * (m & 3) + 256 * (m >> 2);
const uint32_t choff[4] = {0, 16, 128, 144};
kop X[4][2];
#pragma unroll
for (int c = 0; c < 4; ++c)
#pragma unroll
for (int h = 0; h < 2; ++h)
X[c][h] = kop_from8(*(const __attribute__((address_space(3))) uint2_t*)(s + 1024 * h + rowoff + choff[c] + 8 * hf));
const hv2 lo = {(half_t)-6.2831855f, (half_t)-6.2831855f}, hi = {(half_t)6.2831855f, (half_t)6.2831855f};
// E[p]: e4m3 codes of channels 16p + 8hf .. 16p + 8hf + 7 (D^T element i = channel 16p + i + 8hf)
uint32_t E[4][2];
#pragma unroll
for (int p = 0; p < 4; ++p)
{
f8v cf;
#pragma unroll
for (int i = 0; i < 8; ++i)
cf[i] = (float)*(const half_t*)(w + 12288 + 2 * (16 * p + i + 8 * hf));
half_t acc[8];
#pragma unroll
for (int c = 0; c < 4; ++c)
{
const int slot = ((p * 4 + c) * 2) * 16 + m;
cf = k32_e4m3(cf, kop_image(g_enc0_w16, slot), X[c][0], kop_image(g_enc0_w16, slot + 16), X[c][1]);
#pragma unroll
for (int i = 0; i < 8; ++i)
acc[i] = (half_t)cf[i];
#pragma unroll
for (int i = 0; i < 8; ++i)
cf[i] = (float)acc[i];
}
uint32_t codes[4];
#pragma unroll
for (int k = 0; k < 4; ++k)
{
hv2 v = {acc[2 * k], acc[2 * k + 1]};
v = __builtin_elementwise_minimumnum(__builtin_elementwise_maximumnum(v, lo), hi);
codes[k] = e4m3x2(__builtin_bit_cast(uint32_t, v));
}
E[p][0] = codes[0] | (codes[1] << 16);
E[p][1] = codes[2] | (codes[3] << 16);
}
// plane pl, word 4 j + q = columns 2q, 2q + 1 of tile (2 pl, j) then of tile (2 pl + 1, j) (tile (p, j) =
// channels 16p + 8j ..): this lane holds tiles j = hf, i.e. words 4 hf .. 4 hf + 3 of both planes
const uint32_t H2 = dimy >> 1, W2 = dimx >> 1, rowstride = W2 * 8, plane = H2 * rowstride;
const int32_t Y = oy / 2 + (int32_t)(m >> 2), Xc = ox / 2 + (int32_t)(m & 3);
if ((uint32_t)Y < H2 && (uint32_t)Xc < W2)
{
#pragma unroll
for (int pl = 0; pl < 2; ++pl)
{
const uint32_t* p0 = E[2 * pl];
const uint32_t* p1 = E[2 * pl + 1];
const u4v words = {__builtin_amdgcn_perm(p1[0], p0[0], 0x05040100u), __builtin_amdgcn_perm(p1[0], p0[0], 0x07060302u),
__builtin_amdgcn_perm(p1[1], p0[1], 0x05040100u), __builtin_amdgcn_perm(p1[1], p0[1], 0x07060302u)};
*(u4v*)((uint32_t*)outp + rowstride * (uint32_t)Y + 8 * (uint32_t)Xc + plane * pl + 4 * hf) = words;
}
}
#else
// activations: token m's 128 e4m3 features; A[m][k] of chunk c at
// 1024 * (k >> 4) + 32 * (m & 3) + 256 * (m >> 2) + (k & 15) + {0, 16, 128, 144}[c]
const uint32_t rowoff = 32 * (m & 3) + 256 * (m >> 2);
const uint32_t choff[4] = {0, 16, 128, 144};
u8v X[4][2];
#pragma unroll
for (int c = 0; c < 4; ++c)
#pragma unroll
for (int h = 0; h < 2; ++h)
X[c][h] = operand16(*(const __attribute__((address_space(3))) u4v*)(s + 1024 * h + rowoff + choff[c]));
const hv2 lo = {(half_t)-6.2831855f, (half_t)-6.2831855f}, hi = {(half_t)6.2831855f, (half_t)6.2831855f};
uint32_t E[4][2];
#pragma unroll
for (int p = 0; p < 4; ++p)
{
// D^T layout: element i is channel 16p + 2i + hf of token m
half_t acc[8];
#pragma unroll
for (int i = 0; i < 8; ++i)
acc[i] = *(const half_t*)(w + 12288 + 2 * (16 * p + 2 * i + hf));
#pragma unroll
for (int c = 0; c < 4; ++c)
{
f8v cf;
#pragma unroll
for (int i = 0; i < 8; ++i)
cf[i] = (float)acc[i];
cf *= 0x1p-16f;
const u8v* wv = &g_enc0_w16[((p * 4 + c) * 2) * 16 + m];
cf = wmma(wv[0], X[c][0], cf);
cf = wmma(wv[16], X[c][1], cf);
cf = cf * 0x1p16f;
#pragma unroll
for (int i = 0; i < 8; ++i)
acc[i] = (half_t)cf[i];
}
uint32_t codes[4];
#pragma unroll
for (int k = 0; k < 4; ++k)
{
hv2 v = {acc[2 * k], acc[2 * k + 1]};
v = __builtin_elementwise_minimumnum(__builtin_elementwise_maximumnum(v, lo), hi);
codes[k] = e4m3x2(__builtin_bit_cast(uint32_t, v));
}
// byte i of E[p][0] (E[p][1]) is column 2i + hf (2(i - 4) + hf) of tile 2p (2p + 1)
E[p][0] = codes[0] | (codes[1] << 16);
E[p][1] = codes[2] | (codes[3] << 16);
}
// lanes 0..15 write plane 0 (tiles 0..3), lanes 16..31 plane 1 (tiles 4..7): swap the other
// plane's codes with the partner lane holding the other column parity
uint32_t mine[2][2], theirs[2][2];
#pragma unroll
for (int a = 0; a < 2; ++a)
#pragma unroll
for (int j = 0; j < 2; ++j)
{
const uint32_t send = hf ? E[a][j] : E[2 + a][j];
theirs[a][j] = other_half(send);
mine[a][j] = hf ? E[2 + a][j] : E[a][j];
}
u8v words;
#pragma unroll
for (int j = 0; j < 2; ++j)
{
const uint32_t ev0 = hf ? theirs[0][j] : mine[0][j], od0 = hf ? mine[0][j] : theirs[0][j];
const uint32_t ev1 = hf ? theirs[1][j] : mine[1][j], od1 = hf ? mine[1][j] : theirs[1][j];
const uint32_t a01 = __builtin_amdgcn_perm(od0, ev0, 0x05010400u), a23 = __builtin_amdgcn_perm(od0, ev0, 0x07030602u);
const uint32_t b01 = __builtin_amdgcn_perm(od1, ev1, 0x05010400u), b23 = __builtin_amdgcn_perm(od1, ev1, 0x07030602u);
words[4 * j + 0] = __builtin_amdgcn_perm(b01, a01, 0x05040100u);
words[4 * j + 1] = __builtin_amdgcn_perm(b01, a01, 0x07060302u);
words[4 * j + 2] = __builtin_amdgcn_perm(b23, a23, 0x05040100u);
words[4 * j + 3] = __builtin_amdgcn_perm(b23, a23, 0x07060302u);
}
const uint32_t H2 = dimy >> 1, W2 = dimx >> 1, rowstride = W2 * 8, plane = H2 * rowstride;
const int32_t Y = oy / 2 + (int32_t)(m >> 2), Xc = ox / 2 + (int32_t)(m & 3);
if ((uint32_t)Y < H2 && (uint32_t)Xc < W2)
{
uint32_t* out = (uint32_t*)outp + rowstride * (uint32_t)Y + 8 * (uint32_t)Xc + plane * hf;
*(u8v*)out = words;
}
#endif
}