Commit Graph

  • cf741c2e3d docs: RDNA4 fast and accuracy sets, FP8 and 16-bit, before and after woutermans 2026-10-06 15:18:11 +02:00
  • 11c84193e6 docs: compare the RDNA4 FP8 set with the 16-bit path woutermans 2026-10-06 14:59:14 +02:00
  • ffa686e079 Narrow the RDNA4 accuracy set's cost for preset M woutermans 2026-10-06 14:29:21 +02:00
  • ba77946a4a Speed up preset M on RDNA4: e4m3 byte activations in the FP8 Swin layers woutermans 2026-10-06 14:11:19 +02:00
  • 58c1edf767 Add R8G8B8A8_UNORM motion vector format Tk-Glitch 2026-10-06 12:46:23 +02:00
  • 6876288761 Harden launcher config parsing and release packaging dhaern 2026-10-06 00:11:32 +00:00
  • c7f645d153 Fix shim log path, numeric settings and RGB9E5 range dhaern 2026-10-06 00:04:37 +00:00
  • 51afff95de Reject truncated native code objects in ZLUDA dhaern 2026-10-06 00:03:49 +00:00
  • 369eff35a1 Harden native kernel serving and output redirects dhaern 2026-10-06 00:03:49 +00:00
  • 4981cf0630 Clean up NGX state when feature setup fails dhaern 2026-10-05 23:35:38 +00:00
  • c4954dc3c4 Recreate NGX feature on render size mismatch ayo 2026-10-05 16:06:13 -04:00
  • 67c657bb90 Merge pull request #19 from Tk-Glitch/R9G9B9E5 ayo 2026-10-05 20:41:57 +01:00
  • 22026ede12 Port K kernel tuning and M gfx1101 flags ayo 2026-10-05 14:48:37 -04:00
  • 30af9bde35 Add support for DXGI_FORMAT_R9G9B9E5_SHAREDEXP Etienne JUVIGNY 2026-10-05 13:47:12 +02:00
  • 8ce8618181 slight readme changes + discord server ayo 2026-10-05 00:41:33 -04:00
  • 774efac524 Windows: DLSS watermark off, check script, 310.7.0 pair, shorter docs ayo 2026-10-03 04:58:05 -04:00
  • df415ec828 Support distributor DLL packages and validate Windows player mode xdfnx-dev 2026-10-03 11:28:21 +03:00
  • 65ab1460a8 Windows: drag-in install with a per-game d4r.ini ayo 2026-10-03 03:10:19 -04:00
  • 7ab56d42fc Keep patch files LF on Windows checkouts ayo 2026-10-03 03:06:48 -04:00
  • 6684888c0b Fix DLSS quality-change corruption and frame completion ordering ayo 2026-10-02 19:14:07 -04:00
  • 6da1e79f9b Record Cyberpunk K and M 4K gameplay validation xdfnx-dev 2026-10-03 00:16:18 +03:00
  • 1620c36e15 dlss settings clarified ayo 2026-10-02 16:37:52 -04:00
  • bea15d3754 Record issue 10 regression results and use the Windows fixture host xdfnx-dev 2026-10-02 23:34:54 +03:00
  • 17121ccbf6 Fix Windows numeric NGX feature discovery and quick-test launches xdfnx-dev 2026-10-02 23:31:27 +03:00
  • cb08e1c313 Fix OptiScaler NGX routing and align marker polling defaults ayo 2026-10-02 16:32:49 -04:00
  • 21ed0a8c88 Add automatic native Windows GPU quick-test packaging xdfnx-dev 2026-10-02 18:19:15 +03:00
  • 3d5f42865f Backport gfx1154 support into ZLUDA's Windows LLVM compiler xdfnx-dev 2026-10-02 17:45:41 +03:00
  • b6b6d91ed9 Add experimental Windows GPU coverage to the upstream README xdfnx-dev 2026-10-02 17:11:08 +03:00
  • 3fa963fd1b Enable experimental native Windows RDNA3 and RDNA4 targets xdfnx-devandrealdody 2026-10-02 17:09:51 +03:00
  • 98de8e3a3e Build native Windows packages for both RDNA4 targets xdfnx-devandrealdody 2026-10-02 16:17:49 +03:00
  • 8f7058d2ba Add exact input-kernel experiments and preserve translated controls xdfnx-dev 2026-10-02 15:34:22 +03:00
  • 4f008b3ed1 Record bounded K game results for shared V and private WGP outputs xdfnx-dev 2026-10-02 15:21:34 +03:00
  • 96650ed29d Add private WGP output validation and record measured K experiments xdfnx-dev 2026-10-02 15:01:25 +03:00
  • a2a4a7e765 Share gfx12 K enc0 V tiles while preserving strict FP16 arithmetic xdfnx-dev 2026-10-02 15:01:25 +03:00
  • 28832eef6c Guard paired GPU replay timings and normalize Windows diagnostic environments xdfnx-dev 2026-10-02 15:01:25 +03:00
  • bf4923aa4c Reproduce gfx12 FP16 accumulator differences and preserve K baseline xdfnx-dev 2026-10-02 13:02:51 +03:00
  • 9dece89599 Record controlled K timings and add read-only AMD GPU telemetry xdfnx-dev 2026-10-02 12:38:46 +03:00
  • 973eb5ecd2 Batch Windows DLSS GPU inputs and add deferred kernel diagnostics xdfnx-dev 2026-10-02 12:06:15 +03:00
  • 4f3b3a9fe6 Merge pull request #11 from xdfnx-dev/upstream-windows v0.1.4 ayo 2026-10-02 04:06:28 -04:00
  • 77a5c008f9 Record upstream Windows integration draft PR Codex 2026-10-02 10:53:02 +03:00
  • 42394953de Preserve upstream README and document experimental Windows backend Codex 2026-10-02 10:48:42 +03:00
  • 7eaeb8c3db Capture PresentMon metrics and record Windows release validation Codex 2026-10-02 10:44:09 +03:00
  • eba26c3a76 Write Windows fork README in English Codex 2026-10-02 10:39:29 +03:00
  • cf43794450 Rewrite README for native Windows RDNA4 installation and validation Codex 2026-10-02 10:36:10 +03:00
  • 541c9838f7 Merge upstream lifecycle fixes into native Windows RDNA4 port Codex 2026-10-02 10:11:10 +03:00
  • caecad0897 Measure Windows interop GPU boundaries without added completion waits Codex 2026-10-02 10:08:47 +03:00
  • 0b471be024 Queue native Windows DLSS asynchronously and drain feature consumers Codex 2026-10-02 10:00:26 +03:00
  • f66cccaf28 Add experimental preset L and fix DLSS resource lifetimes and waits ayo 2026-10-02 00:30:46 -04:00
  • df44d8aeae Record final K production and package validation results Codex 2026-10-01 21:23:44 +03:00
  • 0c18df6253 Validate Windows native M FP8 and reduce operand packing cost Codex 2026-10-01 21:16:28 +03:00
  • 74aad12938 Cache D3D12 recording lookups without retaining game resources Codex 2026-10-01 20:23:08 +03:00
  • 73ee2e5ecc Measure Windows submission costs and validate faster private K output stores Codex 2026-10-01 19:54:41 +03:00
  • d556747bad Merge upstream accuracy mode and artifact fixes into Windows RDNA4 Codex 2026-10-01 18:37:14 +03:00
  • 40d9a55e10 Remove game log backpressure and measure Windows K/M kernels Codex 2026-10-01 18:37:14 +03:00
  • 74395b6aef Validate native Windows DLSS output on GPU and record actual M gameplay Codex 2026-10-01 17:54:24 +03:00
  • 5d33bddcd0 Fix game startup resource lifetime and D32S8 depth-plane interop Codex 2026-10-01 17:27:06 +03:00
  • 19d859e43d Capture pre-NGX command signatures through early OptiScaler device discovery Codex 2026-10-01 16:48:12 +03:00
  • e4c1c87b66 Resolve texture states in queue order across DLSS command lists Codex 2026-10-01 16:41:52 +03:00
  • e14b4cb54c Run native Windows DLSS K and M through an explicit OptiScaler source backend Codex 2026-10-01 16:13:07 +03:00
  • 27d6a1230a Forward Windows NGX project identity and validate frontend native network use Codex 2026-10-01 15:45:55 +03:00
  • 6ddf740877 Preserve initial PSO and enhanced texture layouts in Windows interop Codex 2026-10-01 15:04:58 +03:00
  • e9eec6d4e0 Convert native Windows D3D12 formats on gfx1201 with GPU validation Codex 2026-10-01 14:48:42 +03:00
  • 312c6bb50d Track Windows D3D12 indirect state and newer command interfaces Codex 2026-10-01 14:15:01 +03:00
  • b645ef9096 Add DLSS accuracy mode and GLIBC 2.41 release builds ayo 2026-10-01 01:35:39 -04:00
  • f71a483a00 Add accuracy mode and GLIBC 2.41 release builds v0.1.3 ayo 2026-10-01 01:02:30 -04:00
  • b2b3781aca Fix DLSS artifacts and improve synchronization diagnostics ayo 2026-09-30 23:17:25 -04:00
  • 63607298ea Execute Windows DLSS K and M at recorded D3D12 command-list boundaries Codex 2026-09-30 22:21:06 +03:00
  • b8d801ae4c Correct M attention precision and validate every temporal transformer block Codex 2026-09-30 21:30:05 +03:00
  • e15f6a73a6 Run native Windows D3D12 DLSS K and M through shared VRAM Codex 2026-09-30 20:22:03 +03:00
  • 2db93adb1a Validate native Windows M against real PTX and correct patch-merge bounds Codex 2026-09-30 19:01:18 +03:00
  • 5592b7a921 Execute native Windows K DLSS and validate real transformer weights Codex 2026-09-30 18:23:01 +03:00
  • a0c36a6d6f Validate all eleven native gfx1201 K layers with Windows replay Codex 2026-09-30 16:55:41 +03:00
  • 3c28a82e34 Build patched Windows ZLUDA and execute native NGX DLSS diagnostics Codex 2026-09-30 16:35:30 +03:00
  • 64472e5a61 Merge upstream RDNA4 layouts and validate native Windows K integration Codex 2026-09-30 14:54:38 +03:00
  • 2dea066d6a Execute gfx1201 K enc2 and generalize layer reference diagnostics Codex 2026-09-30 14:40:49 +03:00
  • 4334a0c3c4 Add RDNA4 (gfx12) support and a 0.1.2 optimization round v0.1.2 ayo 2026-09-29 20:36:10 -04:00
  • 1b5d4c9db7 Execute gfx1201 K enc1 and validate against numpy reference Codex 2026-09-29 20:04:49 +03:00
  • 6760294f60 Validate gfx1201 WMMA layout and compile first K kernel Codex 2026-09-29 19:50:50 +03:00
  • 64669c2c36 Initialize Windows NGX CUDA with HIP-backed NVAPI topology Codex 2026-09-29 19:32:58 +03:00
  • 239a644270 Validate native D3D12 HIP interop and isolate Windows mapped-view leak Codex 2026-09-29 19:13:20 +03:00
  • e95e061e81 Add native Windows gfx1201 HIP and ZLUDA diagnostics Codex 2026-09-29 18:50:09 +03:00
  • f310d52b69 package folder changes ayo 2026-09-28 01:34:53 -04:00
  • da263ecf75 Fix VRAM leak on quality changes and RGBA16 motion vectors; more games v0.1.1 ayo 2026-09-28 01:26:51 -04:00
  • 1952452830 Bundle the ROCm 7.2.4 runtime in the release zip ayo 2026-09-27 18:59:07 -04:00
  • bc31abdd50 Fix reflection lag from RGBA exposure ayo 2026-09-27 18:31:42 -04:00
  • 00cb497ede supported games ayo 2026-09-27 17:48:46 -04:00
  • db51da64ec supported games ayo 2026-09-27 17:48:36 -04:00
  • 508312ebf9 moved v0.1.0 ayo 2026-09-27 17:23:31 -04:00
  • 818dd8bf42 Fix 8-bit DLSS VRAM interop ayo 2026-09-27 17:22:04 -04:00
  • bcc1fa6560 just link for demo ayo 2026-09-27 17:01:03 -04:00
  • 17c2c83723 Show DLSS demo preview in GitHub README ayo 2026-09-27 16:55:46 -04:00
  • 629bc35e9d ZLUDA: read null texture objects as zero (fixes Ghost of Tsushima GPU fault) ayo 2026-09-27 16:53:22 -04:00
  • b36b6d21c4 readme ayo 2026-09-27 16:20:39 -04:00
  • 0edf1b138f release notes ayo 2026-09-27 16:13:32 -04:00
  • 118173ecd7 d4r: official NVIDIA DLSS on AMD GPUs under Linux and Proton ayo 2026-09-27 15:26:56 -04:00