13 Commits
Author SHA1 Message Date
ayo da263ecf75 Fix VRAM leak on quality changes and RGBA16 motion vectors; more games
- Shim: reuse VRAM interop buffers across features instead of freeing them;
  ROCm 7.2.x's hipExternalMemoryGetMappedBuffer retains its view twice, so
  freed buffers never released their memory (~130 MB per quality change)
- Bridge: close the exported fd after hipImportExternalMemory
- Shim: accept R16G16B16A16_TYPELESS motion vectors and convert 4-channel
  motion vectors to RG16F on the GPU, keeping VRAM interop (Dying Light:
  The Beast rendered black)
- Harness: D4R_HARNESS_RECREATE=N quality-change cycles,
  D4R_HARNESS_MV_RGBA16=1 motion vector format
- Supported games: TLOU, Control, Cyberpunk 2077, Rift Apart, HZD Remastered,
  Subnautica 2, Alan Wake 2, Silent Hill 2, Dying Light: The Beast; general notes
- README: GPU support section (native kernels only for gfx1101); ignore videos/
v0.1.1
2026-09-28 01:26:51 -04:00
ayo 1952452830 Bundle the ROCm 7.2.4 runtime in the release zip 2026-09-27 18:59:07 -04:00
ayo bc31abdd50 Fix reflection lag from RGBA exposure 2026-09-27 18:31:42 -04:00
ayo 00cb497ede supported games 2026-09-27 17:49:42 -04:00
ayo db51da64ec supported games 2026-09-27 17:49:42 -04:00
ayo 508312ebf9 moved
Added a demo video link for DLSS Ultra Performance and removed duplicate mention.
v0.1.0
2026-09-27 17:23:31 -04:00
ayo 818dd8bf42 Fix 8-bit DLSS VRAM interop 2026-09-27 17:22:04 -04:00
ayo bcc1fa6560 just link for demo 2026-09-27 17:01:03 -04:00
ayo 17c2c83723 Show DLSS demo preview in GitHub README 2026-09-27 16:55:46 -04:00
ayo 629bc35e9d ZLUDA: read null texture objects as zero (fixes Ghost of Tsushima GPU fault) 2026-09-27 16:53:22 -04:00
ayo b36b6d21c4 readme 2026-09-27 16:20:39 -04:00
ayo 0edf1b138f release notes 2026-09-27 16:13:32 -04:00
ayo 118173ecd7 d4r: official NVIDIA DLSS on AMD GPUs under Linux and Proton 2026-09-27 15:26:56 -04:00