gameDepthFormat now admits VK_FORMAT_R32_UINT alongside the existing
float/UNORM depth formats. The RR engine's hardwareDepth path
(DLSS.Use.HW.Depth) already handles the nonlinear interpretation;
the format check was the only gate keeping the feature on the CUDA
fallback.
Fixes Cyberpunk 2077 with RR enabled falling back to the CUDA path.
Alan Wake 2 uses the format for depth when enabling Ray Reconstruction.
The CPU path converts half to float in convert_row_in.
The VRAM interop path blits R16F/R16UNORM depth to an R32F conversion image before copying into the canonical buffer.
Signed-off-by: Tk-Glitch <[email protected]>