3 Commits
Author SHA1 Message Date
Tk-Glitch 40e0094c19 Add R16_FLOAT depth input support
Alan Wake 2 uses the format for depth when enabling Ray Reconstruction.
The CPU path converts half to float in convert_row_in.
The VRAM interop path blits R16F/R16UNORM depth to an R32F conversion image before copying into the canonical buffer.

Signed-off-by: Tk-Glitch <[email protected]>
2026-10-07 13:12:28 +02:00
Tk-Glitch 58c1edf767 Add R8G8B8A8_UNORM motion vector format
Spider-Man Remastered uses R8G8B8A8_UNORM (DXGI fmt=28) for (some?) motion vectors.

Signed-off-by: Tk-Glitch <[email protected]>
2026-10-06 12:46:23 +02:00
Etienne JUVIGNY 30af9bde35 Add support for DXGI_FORMAT_R9G9B9E5_SHAREDEXP
Fixes RE9 and probably other games with HDR outputs

Signed-off-by: Etienne JUVIGNY <[email protected]>
2026-10-05 13:47:12 +02:00