Add accuracy mode and GLIBC 2.41 release builds

Add default-off PreferAccuracy with conservative native variants for every RDNA3/RDNA4 target and a separate JIT cache. Preserve fast defaults and reject mixed accuracy sets.

Add a pinned Debian build environment, rebuild all release components against GLIBC 2.41, and include toolchain provenance and release notes for the accuracy changes and the preceding artifact/synchronization fixes. Refs #6; CPU-overhead confirmation for #7 remains pending.
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ayo committed 2026-10-01 01:18:01 -04:00
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@@ -58,6 +58,12 @@ compiled. They are cached in ~/.cache/d4r, so later starts are quick.
Settings
--------
- In d4r/d4r.ini, [Kernels] PreferAccuracy = true prioritizes fidelity over performance for every
native kernel and the translated fallback. It selects separately built accuracy kernels, restores
intermediate FP8 quantization and per-MMA f16 rounding, preserves denormal handling, and keeps
NGX's synchronization calls. It defaults to false. Restart the game after changing it; the first
start may compile a separate cache. Missing accuracy variants use translated kernels, never the
fast native set. The mode aims to match NVIDIA's output, but 1:1 RTX image quality is not proven.
- d4r/d4r.ini: d4r's settings for this game. The main one is the DLSS model:
K (DLSS 4, default), E (DLSS 3 CNN, a little faster) or M (DLSS 4.5, slowest).
- On RDNA4, [Kernels] NativeFp8 is on by default. It selects native FP8 WMMA and the matching