Merge pull request #32 from lunar-me/fix-docs/issue-013

docs: fix wrong article before d4r folder in the packaging readme
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ayo authored and GitHub committed 2026-10-08 20:26:24 +01:00
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@@ -38,7 +38,7 @@ Install
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1. Extract everything in this zip into the folder that holds the game's main .exe. For Unreal 1. Extract everything in this zip into the folder that holds the game's main .exe. For Unreal
Engine games that is <game>/<Project>/Binaries/Win64/, next to <Project>-Win64-Shipping.exe. Engine games that is <game>/<Project>/Binaries/Win64/, next to <Project>-Win64-Shipping.exe.
You get dxgi.dll, OptiScaler.ini, d3d12.dll, d3d12core.dll, this file and an d4r folder. You get dxgi.dll, OptiScaler.ini, d3d12.dll, d3d12core.dll, this file and a d4r folder.
When updating, replace both d3d12 DLLs with the shim: it requires their resource-lifetime extension. When updating, replace both d3d12 DLLs with the shim: it requires their resource-lifetime extension.
If the folder already has a dxgi.dll or OptiScaler.ini (another OptiScaler install), move those If the folder already has a dxgi.dll or OptiScaler.ini (another OptiScaler install), move those
out of the way first. Also remove PROTON_USE_OPTISCALER from the game's launch options if you out of the way first. Also remove PROTON_USE_OPTISCALER from the game's launch options if you