Add DLSS accuracy mode and GLIBC 2.41 release builds
- Add default-off PreferAccuracy for all native kernel families, including RDNA4 FP8 variants. - Restore intermediate FP8 quantization, per-MMA FP16 rounding, denormal handling and NGX synchronization in accuracy mode. - Select separately marked accuracy kernels and use a separate JIT cache; reject mixed sets and never silently substitute fast kernels. - Add a pinned GLIBC 2.41 build environment for ZLUDA/LLVM, the DLLs and both kernel sets, with ABI checks and toolchain provenance. - Support parallel target builds and pre-extracted PTX; correct ROCm header paths and Clang-CL input handling. - Bump to 0.1.3 and update release notes, documentation and tests. Validation: 11 tests passed; all 912 kernels built; E/K/M GPU harness runs completed with accuracy off/on. Packaged libraries loaded under GLIBC 2.41 and require no GLIBC version newer than 2.38. RTX image-quality parity remains unverified. Fixes #6 Refs #6
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@@ -20,12 +20,17 @@
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# D4R_VKD3D_SRC vkd3d-proton source checkout, for its license files default ~/.cache/d4r-vkd3d-proton
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# D4R_ZLUDA_SRC ZLUDA source checkout, for its license files default: D4R_ZLUDA_DIR's ../d4r-zluda-upstream
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# SOURCE_DATE_EPOCH timestamp given to every packaged file default: the last commit's
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# D4R_BUILD_INFO optional build-toolchain/provenance text to include in d4r/source/
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# D4R_PACKAGE_KERNEL_JOBS independent target builds at once (default 1)
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# The zip also contains NVIDIA's files and the texture kernels built from NVIDIA's PTX; redistributing
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# those is up to whoever publishes it (they are not covered by d4r's license):
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# D4R_BUNDLE_DLSS nvngx_dlss.dll to include D4R_BUNDLE_NGX _nvngx.dll to include
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# D4R_BUNDLE_TEX directory with texture-kernel code objects (kernels/build.sh tex), one subdirectory
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# per target folder (gfx1101, gfx1201, gfx1201-fp8, ...), or a flat gfx1101 directory for
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# older builds
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# Accuracy texture sets go in accuracy/<target>/, built with D4R_PREFER_ACCURACY=1.
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# D4R_ZLUDA_EMIT d4r_emit from the patched ZLUDA build; required in full builds when an accuracy
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# texture set is not supplied in D4R_BUNDLE_TEX/accuracy/<target>.
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# D4R_BUNDLE_NVIDIA=0 leaves them out (d4r-VERSION-nonvidia.zip; users then add the two DLLs themselves).
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set -euo pipefail
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@@ -121,12 +126,13 @@ for arch in $ARCHS; do
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folders+=("$arch")
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[[ "$arch" == gfx12* ]] && folders+=("$arch-fp8")
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done
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for folder in "${folders[@]}"; do
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build_target() {
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local folder="$1" arch fp8 tex_dir accurate accurate_tex f
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arch="${folder%-fp8}"
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fp8=0
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[[ "$folder" == *-fp8 ]] && fp8=1
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D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" "$ROOT/kernels/build.sh" k "$STAGE/d4r/kernels/$folder" >/dev/null
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D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" "$ROOT/kernels/build.sh" m "$STAGE/d4r/kernels/$folder" >/dev/null
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D4R_PREFER_ACCURACY=0 D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" "$ROOT/kernels/build.sh" k "$STAGE/d4r/kernels/$folder" >/dev/null
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D4R_PREFER_ACCURACY=0 D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" "$ROOT/kernels/build.sh" m "$STAGE/d4r/kernels/$folder" >/dev/null
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rm -f "$STAGE/d4r/kernels/$folder"/*.resolution.txt # empty LTO notes from clang's -save-temps
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if [[ "$VARIANT" == full ]]; then
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tex_dir=""
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@@ -143,7 +149,49 @@ for folder in "${folders[@]}"; do
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fi
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fi
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python3 "$ROOT/kernels/tools/kernel_manifest.py" "$STAGE/d4r/kernels/$folder" "${DLLS[@]}"
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# Every release target also gets conservative network and texture variants. Do not copy fast
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# texture objects into this set: their compiler policy is fixed inside the binary.
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accurate="$STAGE/d4r/kernels/accuracy/$folder"
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D4R_PREFER_ACCURACY=1 D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" "$ROOT/kernels/build.sh" k "$accurate" >/dev/null
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D4R_PREFER_ACCURACY=1 D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" "$ROOT/kernels/build.sh" m "$accurate" >/dev/null
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if [[ "$VARIANT" == full ]]; then
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accurate_tex="$D4R_BUNDLE_TEX/accuracy/$folder"
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if [[ -f "$accurate_tex/d4r-accuracy.txt" && "$(cat "$accurate_tex/d4r-accuracy.txt")" == 1 ]]; then
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for f in "$accurate_tex"/*.hsaco; do
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[[ -f "$f" ]] || continue
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[[ -e "$accurate/$(basename "$f")" ]] || cp "$f" "$accurate/"
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done
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else
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: "${D4R_ZLUDA_EMIT:?set D4R_ZLUDA_EMIT or supply D4R_BUNDLE_TEX/accuracy/$folder}"
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D4R_PREFER_ACCURACY=1 D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$arch" D4R_NATIVE_FP8="$fp8" \
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D4R_DLSS_DLL="$D4R_BUNDLE_DLSS" "$ROOT/kernels/build.sh" tex "$accurate" >/dev/null
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fi
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fi
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if [[ "$VARIANT" == full ]]; then
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for f in "$STAGE/d4r/kernels/$folder"/*.hsaco; do
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[[ -f "$accurate/$(basename "$f")" ]] || {
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echo "missing accuracy variant of $(basename "$f") for $folder" >&2; exit 2;
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}
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done
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fi
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rm -f "$accurate"/*.resolution.txt
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python3 "$ROOT/kernels/tools/kernel_manifest.py" "$accurate" "${DLLS[@]}"
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}
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kernel_jobs="${D4R_PACKAGE_KERNEL_JOBS:-1}"
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[[ "$kernel_jobs" =~ ^[1-9][0-9]*$ ]] || { echo "D4R_PACKAGE_KERNEL_JOBS must be positive" >&2; exit 2; }
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pending=()
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kernel_failed=0
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for folder in "${folders[@]}"; do
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build_target "$folder" &
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pending+=("$!")
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if (( ${#pending[@]} >= kernel_jobs )); then
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wait "${pending[0]}" || kernel_failed=1
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pending=("${pending[@]:1}")
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fi
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done
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for pid in "${pending[@]}"; do wait "$pid" || kernel_failed=1; done
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[[ "$kernel_failed" == 0 ]] || { echo "native target build failed; no release ZIP created" >&2; exit 1; }
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# licenses and sources
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ZLUDA_SRC="${D4R_ZLUDA_SRC:-$(dirname "$ZLUDA")/d4r-zluda-upstream}"
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@@ -168,6 +216,9 @@ file_version() { [[ -f "$1" ]] && strings -el "$1" | grep -A1 '^FileVersion$' |
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sed -e "s/@VERSION@/$VERSION/g" -e "s/@ZLUDA_COMMIT@/$ZLUDA_COMMIT/g" -e "s/@VKD3D_COMMIT@/$VKD3D_COMMIT/g" \
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-e "s/@DLSS_VERSION@/$(file_version "$STAGE/d4r/nvngx_dlss.dll")/g" -e "s/@NGX_VERSION@/$(file_version "$STAGE/d4r/ngx/_nvngx.dll")/g" \
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"$ROOT/packaging/SOURCES.txt" | variant > "$STAGE/d4r/source/SOURCES.txt"
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if [[ -n "${D4R_BUILD_INFO:-}" ]]; then
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cp "$D4R_BUILD_INFO" "$STAGE/d4r/source/BUILD_INFO.txt"
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fi
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sed -e "s/@VERSION@/$VERSION/g" "$ROOT/packaging/D4R_README.txt" | variant | sed 's/$/\r/' > "$STAGE/D4R_README.txt"
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# One timestamp for every file (SOURCE_DATE_EPOCH, default the last commit): ZLUDA's kernel cache is keyed on
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