Add DLSS accuracy mode and GLIBC 2.41 release builds
- Add default-off PreferAccuracy for all native kernel families, including RDNA4 FP8 variants. - Restore intermediate FP8 quantization, per-MMA FP16 rounding, denormal handling and NGX synchronization in accuracy mode. - Select separately marked accuracy kernels and use a separate JIT cache; reject mixed sets and never silently substitute fast kernels. - Add a pinned GLIBC 2.41 build environment for ZLUDA/LLVM, the DLLs and both kernel sets, with ABI checks and toolchain provenance. - Support parallel target builds and pre-extracted PTX; correct ROCm header paths and Clang-CL input handling. - Bump to 0.1.3 and update release notes, documentation and tests. Validation: 11 tests passed; all 912 kernels built; E/K/M GPU harness runs completed with accuracy off/on. Packaged libraries loaded under GLIBC 2.41 and require no GLIBC version newer than 2.38. RTX image-quality parity remains unverified. Fixes #6 Refs #6
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@@ -21,6 +21,10 @@ ShowWatermark = false
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FrameAge = 0
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[Kernels]
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; Prioritize fidelity over speed. Uses accuracy variants of all native kernels, preserves NVIDIA's
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; intermediate FP8/f16 rounding and denormal handling, and keeps NGX's synchronization calls.
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; Slower but aims to match RTX DLSS.
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PreferAccuracy = false
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; Hand-written RDNA3 and RDNA4 kernels for the DLSS 4 and 4.5 networks (d4r\kernels). Each one is used
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; only when your DLSS library's code for that kernel matches the code it was written for; otherwise
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; that kernel is compiled from NVIDIA's code instead, which is slower but still correct.
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