Fix DLSS artifacts and improve synchronization diagnostics
- Fix Cyberpunk 2077 preset-K black artifacts by preserving FP16/FP64 denormal requirements while limiting denormal suppression to FP32. - Fix stale direct-output redirects after array destruction, preventing reused handles from inheriting an earlier feature's output buffer. - Log rejected resource formats and dimensions, including failures after startup, with rate limiting for repeated errors. - Add opt-in blocking output synchronization with a dedicated bridge export and fallback to context synchronization. - Report output-wait CPU and wall time, and defer GPU timing queries until asynchronous evaluation has completed. The CPU-overhead mitigation for #7 still needs reporter confirmation. - Reject release libraries requiring GLIBC newer than the configured baseline, defaulting to 2.41, and document compatible builds. Validation: shim and bridge builds pass; targeted redirect-lifetime and format-logging checks pass. Fixes #5 Fixes #8 Refs #7
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@@ -92,6 +92,7 @@
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@ stdcall d4rReleaseVulkanMemory(ptr) d4rReleaseVulkanMemory
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@ stdcall d4rMemcpy2DAsync(ptr ptr) d4rMemcpy2DAsync
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@ stdcall d4rCtxSynchronize() d4rCtxSynchronize
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@ stdcall d4rEventSynchronize(ptr) d4rEventSynchronize
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@ stdcall d4rStreamWaitValue32(int64 long) d4rStreamWaitValue32
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@ stdcall d4rWriteValue32(int64 long) d4rWriteValue32
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@ stdcall d4rSetArrayRedirect(ptr int64 long) d4rSetArrayRedirect
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