Fix DLSS artifacts and improve synchronization diagnostics
- Fix Cyberpunk 2077 preset-K black artifacts by preserving FP16/FP64 denormal requirements while limiting denormal suppression to FP32. - Fix stale direct-output redirects after array destruction, preventing reused handles from inheriting an earlier feature's output buffer. - Log rejected resource formats and dimensions, including failures after startup, with rate limiting for repeated errors. - Add opt-in blocking output synchronization with a dedicated bridge export and fallback to context synchronization. - Report output-wait CPU and wall time, and defer GPU timing queries until asynchronous evaluation has completed. The CPU-overhead mitigation for #7 still needs reporter confirmation. - Reject release libraries requiring GLIBC newer than the configured baseline, defaulting to 2.41, and document compatible builds. Validation: shim and bridge builds pass; targeted redirect-lifetime and format-logging checks pass. Fixes #5 Fixes #8 Refs #7
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@@ -1225,9 +1225,10 @@ index e6f22a6..4256ae5 100644
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Kernel(SpirvWord),
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}
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+// d4r: D4R_ZLUDA_IGNORE_DENORMAL=1 drops per-instruction denormal (.ftz) requirements, so a kernel
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+// keeps one denormal mode instead of switching it around ftz instructions (differences only for
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+// values below ~1e-38). Not part of the JIT cache key: use a fresh cache when toggling it.
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+// d4r: D4R_ZLUDA_IGNORE_DENORMAL=1 drops only FP32 denormal (.ftz) requirements to avoid mode switches.
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+// Keep FP16/FP64 requirements: flushing FP16 values below 2^-14 corrupts K's output and can make its
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+// translated attention layers non-finite. The runtime fingerprints code-generation switches in the
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+// JIT cache key; native texture code objects must also be rebuilt after changing this policy.
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+fn ignore_denormal_modes() -> bool {
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+ static VALUE: std::sync::OnceLock<bool> = std::sync::OnceLock::new();
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+ *VALUE.get_or_init(|| std::env::var("D4R_ZLUDA_IGNORE_DENORMAL").map_or(false, |v| v.trim() == "1"))
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@@ -1237,7 +1238,6 @@ index e6f22a6..4256ae5 100644
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+ let mut modes = get_modes_inner(inst);
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+ if ignore_denormal_modes() {
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+ modes.denormal_f32 = None;
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+ modes.denormal_f16f64 = None;
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+ }
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+ // d4r: D4R_ZLUDA_DEBUG_MODES=1 prints instructions that need a non-default rounding mode
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+ if std::env::var("D4R_ZLUDA_DEBUG_MODES").map_or(false, |v| v == "1") {
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