feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
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// MinGW-side support for d4r_ngx_param_msvc.cpp: allocation hooks for the
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// parameter objects and the MSVC floating-point marker symbol that clang-cl
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// objects reference.
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#include <cstdlib>
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extern "C" {
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int _fltused = 0;
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}
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extern "C" void* d4r_host_alloc(unsigned long long size)
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{
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return std::calloc(1, static_cast<size_t>(size));
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}
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extern "C" void d4r_host_free(void* pointer)
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{
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std::free(pointer);
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}
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