Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
19 lines
417 B
C++
19 lines
417 B
C++
// MinGW-side support for d4r_ngx_param_msvc.cpp: allocation hooks for the
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// parameter objects and the MSVC floating-point marker symbol that clang-cl
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// objects reference.
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#include <cstdlib>
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extern "C" {
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int _fltused = 0;
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}
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extern "C" void* d4r_host_alloc(unsigned long long size)
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{
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return std::calloc(1, static_cast<size_t>(size));
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}
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extern "C" void d4r_host_free(void* pointer)
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{
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std::free(pointer);
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}
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