feat: add d4r inference engines and Windows parity tooling
Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
This commit is contained in:
1 parent
25493b3198
commit
7c5d3c9157
430 files changed
+76191
No files matched your search
@@ -0,0 +1,34 @@
|
||||
diff --git a/OptiScaler/hooks/D3D12_Hooks.cpp b/OptiScaler/hooks/D3D12_Hooks.cpp
|
||||
index 3b757be..05fc194 100644
|
||||
--- a/OptiScaler/hooks/D3D12_Hooks.cpp
|
||||
+++ b/OptiScaler/hooks/D3D12_Hooks.cpp
|
||||
@@ -2217,11 +2217,20 @@ static HRESULT hkD3D12GetInterface(REFCLSID rclsid, REFIID riid, void** ppvDebug
|
||||
return result;
|
||||
}
|
||||
|
||||
+// Device discovery and NGX initialization can overlap. Installing d4r's
|
||||
+// command hooks can also create a device and re-enter this function. Never
|
||||
+// overwrite live Detours trampolines from a second installation attempt.
|
||||
+static std::recursive_mutex deviceHookMutex;
|
||||
+static bool deviceHookInstalling = false;
|
||||
static void HookToDevice(ID3D12Device* InDevice)
|
||||
{
|
||||
- if (o_CreateSampler != nullptr || InDevice == nullptr)
|
||||
+ std::lock_guard<std::recursive_mutex> lock(deviceHookMutex);
|
||||
+ if (o_CreateSampler != nullptr || InDevice == nullptr || deviceHookInstalling)
|
||||
return;
|
||||
|
||||
+ deviceHookInstalling = true;
|
||||
+ struct InstallationGuard { ~InstallationGuard() { deviceHookInstalling = false; } } installationGuard;
|
||||
+
|
||||
LOG_DEBUG("Dx12");
|
||||
|
||||
// Get the vtable pointer
|
||||
@@ -2334,6 +2343,7 @@ static void HookToDevice(ID3D12Device* InDevice)
|
||||
|
||||
static void UnhookDevice()
|
||||
{
|
||||
+ std::lock_guard<std::recursive_mutex> lock(deviceHookMutex);
|
||||
LOG_FUNC();
|
||||
|
||||
DetourTransactionBegin();
|
||||
Reference in new issue
Block a user