Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
35 lines
1.3 KiB
Diff
35 lines
1.3 KiB
Diff
diff --git a/OptiScaler/hooks/D3D12_Hooks.cpp b/OptiScaler/hooks/D3D12_Hooks.cpp
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index 3b757be..05fc194 100644
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--- a/OptiScaler/hooks/D3D12_Hooks.cpp
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+++ b/OptiScaler/hooks/D3D12_Hooks.cpp
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@@ -2217,11 +2217,20 @@ static HRESULT hkD3D12GetInterface(REFCLSID rclsid, REFIID riid, void** ppvDebug
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return result;
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}
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+// Device discovery and NGX initialization can overlap. Installing d4r's
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+// command hooks can also create a device and re-enter this function. Never
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+// overwrite live Detours trampolines from a second installation attempt.
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+static std::recursive_mutex deviceHookMutex;
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+static bool deviceHookInstalling = false;
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static void HookToDevice(ID3D12Device* InDevice)
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{
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- if (o_CreateSampler != nullptr || InDevice == nullptr)
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+ std::lock_guard<std::recursive_mutex> lock(deviceHookMutex);
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+ if (o_CreateSampler != nullptr || InDevice == nullptr || deviceHookInstalling)
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return;
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+ deviceHookInstalling = true;
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+ struct InstallationGuard { ~InstallationGuard() { deviceHookInstalling = false; } } installationGuard;
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+
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LOG_DEBUG("Dx12");
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// Get the vtable pointer
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@@ -2334,6 +2343,7 @@ static void HookToDevice(ID3D12Device* InDevice)
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static void UnhookDevice()
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{
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+ std::lock_guard<std::recursive_mutex> lock(deviceHookMutex);
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LOG_FUNC();
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DetourTransactionBegin();
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