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Added a demo video link for DLSS Ultra Performance and removed duplicate mention.
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@@ -8,6 +8,8 @@ It is an experiment. It has been tested on one GPU in two games, it depends on u
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## Results
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[DLSS Ultra Performance demo video](https://cdn.ayois.gay/dlss).
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Radeon RX 7700 XT (RDNA3, gfx1101), SILENT HILL Townfall at 2560×1440, the same 62-second street walk for every run, frame rates from MangoHud frametime logs. Every DLSS result is presented in the frame it belongs to (no added latency).
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| Mode | DLSS 3 CNN (preset E) | DLSS 4 (preset K) | DLSS 4.5 (preset M) | FSR 4 |
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@@ -17,8 +19,6 @@ Radeon RX 7700 XT (RDNA3, gfx1101), SILENT HILL Townfall at 2560×1440, the same
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| Performance (1280×720) | **87.8** | 84.0 | 69.9 | 94.0 |
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| Ultra Performance (853×480) | 88.9 | **94.5** | 90.3 | 107.3 |
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[DLSS Ultra Performance demo video](https://cdn.ayois.gay/dlss).
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For reference, native 2560×1440 without upscaling (the game's TSR at 100%) runs at 49.1 fps on the same walk.
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On the same GPU DLSS starts at a disadvantage: its networks were designed for NVIDIA's tensor cores, and parts of them still run as translated NVIDIA code. How the numbers were measured, and what each optimisation contributed, is in [docs/performance.md](docs/performance.md).
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