From 508312ebf96a0e62c7fb566f32b37ed599cf6825 Mon Sep 17 00:00:00 2001 From: ayo <93222141+countervolts@users.noreply.github.com> Date: Sun, 27 Sep 2026 17:23:31 -0400 Subject: [PATCH] moved Added a demo video link for DLSS Ultra Performance and removed duplicate mention. --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 8fca9a5..3d35f9c 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,8 @@ It is an experiment. It has been tested on one GPU in two games, it depends on u ## Results +[DLSS Ultra Performance demo video](https://cdn.ayois.gay/dlss). + Radeon RX 7700 XT (RDNA3, gfx1101), SILENT HILL Townfall at 2560×1440, the same 62-second street walk for every run, frame rates from MangoHud frametime logs. Every DLSS result is presented in the frame it belongs to (no added latency). | Mode | DLSS 3 CNN (preset E) | DLSS 4 (preset K) | DLSS 4.5 (preset M) | FSR 4 | @@ -17,8 +19,6 @@ Radeon RX 7700 XT (RDNA3, gfx1101), SILENT HILL Townfall at 2560×1440, the same | Performance (1280×720) | **87.8** | 84.0 | 69.9 | 94.0 | | Ultra Performance (853×480) | 88.9 | **94.5** | 90.3 | 107.3 | -[DLSS Ultra Performance demo video](https://cdn.ayois.gay/dlss). - For reference, native 2560×1440 without upscaling (the game's TSR at 100%) runs at 49.1 fps on the same walk. On the same GPU DLSS starts at a disadvantage: its networks were designed for NVIDIA's tensor cores, and parts of them still run as translated NVIDIA code. How the numbers were measured, and what each optimisation contributed, is in [docs/performance.md](docs/performance.md).