Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
7 lines
161 B
Plaintext
7 lines
161 B
Plaintext
{
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"schema": 1,
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"architecture": "@D4R_GPU_ARCH@",
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"wavefrontSize": 32,
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"validation": "Compilation is not hardware validation; run the GPU diagnostics."
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}
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