Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
18 lines
620 B
Bash
18 lines
620 B
Bash
#!/usr/bin/env bash
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set -euo pipefail
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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MINGW_CXX="${MINGW_CXX:-x86_64-w64-mingw32-g++}"
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if [[ -z "${NVSDK_NGX_INCLUDE:-}" || ! -f "$NVSDK_NGX_INCLUDE/nvsdk_ngx.h" ]]; then
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printf '%s\n' "Set NVSDK_NGX_INCLUDE to a directory containing NVIDIA's nvsdk_ngx.h and nvsdk_ngx_defs.h" >&2
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exit 2
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fi
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mkdir -p "$ROOT/build"
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"$MINGW_CXX" -std=c++20 -O2 -Wall -Wextra -static -static-libgcc -static-libstdc++ \
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-I"$NVSDK_NGX_INCLUDE" \
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"$ROOT/tools/ngx_d3d12_probe.cpp" \
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-o "$ROOT/build/ngx_d3d12_probe.exe"
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printf 'Built %s\n' "$ROOT/build/ngx_d3d12_probe.exe"
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