Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
// Preset D/E camera transforms in NGX 310.7's single-precision operation order.
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// Keeping the inversions and reprojection products matters: their near-zero residues feed specular motion history.
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#pragma once
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#include <array>
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#include <cmath>
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namespace d4r::rr_camera {
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using Matrix = std::array<float, 16>;
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inline Matrix multiply(const Matrix& a, const Matrix& b) {
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Matrix r{};
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for (int i = 0; i < 4; ++i)
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for (int j = 0; j < 4; ++j) {
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float v = a[4 * i] * b[j];
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v += a[4 * i + 1] * b[4 + j];
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v += a[4 * i + 2] * b[8 + j];
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v += a[4 * i + 3] * b[12 + j];
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r[4 * i + j] = v;
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}
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return r;
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}
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inline Matrix inverse(const Matrix& m) {
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Matrix r{};
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float determinant = 0;
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for (int i = 0; i < 4; ++i) {
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determinant = 0;
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for (int j = 0; j < 4; ++j) {
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float t[9]; int n = 0;
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for (int row = 0; row < 4; ++row)
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if (row != i)
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for (int col = 0; col < 4; ++col)
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if (col != j) t[n++] = m[4 * row + col];
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float cofactor = (t[4] * t[8] - t[7] * t[5]) * t[0];
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cofactor -= (t[3] * t[8] - t[6] * t[5]) * t[1];
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cofactor += (t[3] * t[7] - t[6] * t[4]) * t[2];
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cofactor *= ((i + j) & 1) ? -1.0f : 1.0f;
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r[4 * j + i] = cofactor;
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determinant += cofactor * m[4 * i + j];
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}
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}
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// The final row's determinant and one division, followed by sixteen multiplies, match the reference.
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if (determinant == 0 || !std::isfinite(determinant))
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return Matrix{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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const float reciprocal = 1.0f / determinant;
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for (float& v : r) v *= reciprocal;
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return r;
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}
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struct Transforms { Matrix previousClip, inverseClip, inversePixels, previousPixels; };
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inline Transforms transforms(const Matrix& view, const Matrix& clip, const Matrix& previousView,
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const Matrix& previousClip, float width, float height) {
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Matrix camera = inverse(view), previousCamera = inverse(previousView);
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for (int i = 12; i < 15; ++i) {
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previousCamera[i] -= camera[i];
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camera[i] = 0.0f;
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}
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const Matrix current = multiply(inverse(camera), clip);
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const Matrix previous = multiply(inverse(previousCamera), previousClip);
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const Matrix inverted = inverse(current);
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const Matrix pixels{width * 0.5f, 0, 0, 0, 0, height * -0.5f, 0, 0,
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0, 0, 1, 0, width * 0.5f, height * 0.5f, 0, 1};
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return {previous, inverted, inverse(multiply(current, pixels)),
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multiply(multiply(current, multiply(inverted, previous)), pixels)};
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}
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} // namespace d4r::rr_camera
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